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Hello Mograph, Just finished a new Music Video project for Crøm-lus. The visuals of the video are generated algorithmically. Inspired by nature and the behavior of slime mold, a set of artificial agents react to the performance of the singer in an attempt to reconstruct the image and motion of the live action footage. Taking the lead from the lyrics, patterns emerge, evolve and shift between ambiguous shapes to the recognizable form of the two faces, an elegant interplay between synthesis, metamorphosis and decomposition of organic patterns and the human figure.
Hi, Thought I would share some of my videos showing early development of a mograph plugin for Unreal Engine. I think it's interesting because it would allow for realtime, interactive motion graphics. https://vimeo.com/user15336309 Cheers/
Hello everyone! Please have a look at my reel and portfolio. REEL BEHANCE I want you to send me your opinions, comment's and feedback. Fell free to add me and get in touch with me or drop me a line if you have any question. Have a creative day !
I'm working on a project mixing live action/realtime video of people with animation generated in realtime, animation to be generated and "tracked" onto the live action video using kinect data. I'm working with someone who knows what they are doing in terms of making this work form a programming standpoint but obviously our tools are very different and as much as possible I don't want to be just handing off mockups and giving them huge programming challenges (although that is a possible workflow). I was thinking of using VVVV or processing, but then I got to thinking about Ni MATE http://www.ni-mate.com and Octane, and got to wondering if there was any way to accomplish this using C4D.... (or maybe Blender with the Blender Game Engine) I have a lot of leeway with the style of animation so I can work within the confines of the technology, I can keep the animation extremely simple if necessary. Anyhow was curious if anyone had any good ideas of tools to look at, experience doing anything similar, or thoughts on approaches before I dive in and do a bunch of testing and more research. My goal is to get as much of the way there as I can on my own, using tools as similar to the ones I am used to as possible.