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Hi guys, This might sound familiar, but there's no documentation or thread providing an answer. I've been trying to roll up a plane along a spline but gave up on it. This is what I tried so far: the Bend deformer would do the trick, if there only was a possibility to offset its anchor point - but there isn't using a Plane, a Spline Wrap Deformer and a Helix doesn't work, as I haven't found a way to get a flat in & out vector - the plane always shoots out of the helix at some angle a mospline could possibly work, but it doesn't have an offset parameter, nor would it look like a proper roll - so it's rather special Am I missing any technique? Cheers, Will