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Found 11 results

  1. Hi Guys, I thought some of you might find this useful. Proggle is a free script that simplifies how you work with the Protection Tag in C4D, primarily with cameras. In this short video, I'll show you my basic setup and how to use it. Let me know if you have any questions. https://vimeo.com/121903350 thanks, Joe PS: this is the first "tutorial/tip" video I've ever done. Hope I didn't butcher it up too badly and it's of some help.
  2. Hi guys, So i have a shape layer with an animated position copied and pasted from a path. This is preComped and looped forever. This preComp is also preComped again within a master comp. I want to take the position of the original shape layer and apply it to a null (that is in the master) so that is at the current position that the shape layer is at the current time within the master comp. How can i do this please? N.B. This isn't as simple as just pickwhipping the layers position because of the time remap/ layer starting at a time other than zero in the main comp, there needs to be an offset. I found something that is pretty much the reverse of what i need from Dan Ebberts on the Cow for doing something similar but linking to a slider but can't figure out how to reverse it for this purpose. offset = comp("main comp").layer(thisComp.name).startTime; comp("main comp").layer("controls").effect("Angle Control")("Angle").valueAtTime(time + offset);
  3. Hey guys, I am kinda new here but I thought it was worth sharing. I have created an After Effects script and I would like to have your feedback about it. The script is called Hyle, you can get more informations here: http://hyle.io. It allows you to generate content from a simple and understandable text syntax and aims at giving you a way to interact with After Effects from a data-first perspective. This can be useful in many ways since it gives you the opportunity of bypassing the interface to avoid repetitive tasks. I'd really like to know what you guys think about it. http://www.youtube.com/watch?v=UyfU0DFtMuY See it on aescripts: http://aescripts.com/hyle/
  4. hey guys- I just wanted to post a note to let you know about a script that Dan Ebberts and I posted on aescripts.com called TypeMonkey. It takes the pain out of kinetic type... check it out at http://aescripts.com/typemonkey/
  5. Is there a way to send an After Effects COMP to Nuke?
  6. I was in the middle of a long overdue reel overhaul when I fell into the C4D -> AfterEffects dance. Importing an AEC to After Effects is painless enough. But then you go back to C4D and make some timing alterations, move some objects around, add some nulls, etc. Now you’re left with reimporting the AEC and copy pasting between comps. This script attempts to alleviate the pain. For more info and instruction, check out the blog post. I still have to clean up the code and layout a bit, but it's working on my side. As a side note, it works between any two comps, and is not limited to merging C4D imports. DOWNLOAD (right click / save link as) I'm hoping it cuts one Tylenol from the Mographer's diet.
  7. Does anyone have any good resources for learning more advanced scripting? I'm talking about full featured scripts .jsx. My ultimate goal is to develop a simple script that will parse a text document hosted in the cloud of all my most frequently used expression snippets. So where ever I happen to be, no matter what studio or computer, so long as I have an internet connection, I have a direct link to all my expressions. It'd be as simple as launching the script to display a floating window with a scrollable text field that loads in all of the text from the web-hosted text file. Then I can just copy/paste what I need. My current workflow is going onto google docs, logging in, finding my expressions file, copying the code I need from there and returning to AE to paste. It doesn't seem like much, but with how frequently I do it, it'd save me a lot of time if all I had to do was quickly open a floating window inside ae with all my snippets ready to go. If this sounds similar to something you know of, please let me know! The only reason I'm trying to figure this out is because no one seems to have developed something like this already. Thanks!
  8. Hi, I have a scene, where i need an RGBA render and a separate AO pass. What i usually do is have a setup for my RGBA image with reflections,lights, GI and whatnot, disable the floor, then hit render. Then i would duplicate the Render Settings, and disable lights, reflections, etc, enable the floor and the AO pass and hit render again. So far so good, but i was wondering if it is possible to write a script, that ties objects (like my floor and lights) to different Render Settings, so that when i change to AO setting, all the unnecessary elements are hidden from render. Something like a render id ? Its not a really big deal, but things can get messy with more complicated scenes. Any ideas ? Thanks, Csaba
  9. hi there. i m looking for an after effects script, which can run folders from my comp names, and put the image sequences in. i just have found a script from http://www.crgreen.com/aescripts/ie/ ( consolidate sequence render ), which can make folders, but the foldernames have no dependance to the sequencefilenname // or compname, which is the same in my case. it would be needed. is there somewhere out a script for this? did nt find any closer. apple script would be fine, too. have searched, but nothing found. thx in advance. :blush:
  10. I am currently writing a script that creates an Xpresso tag on a Cube, and then creates a node, of the Cube, on the Xpresso graph view. I would like to access the Object Properties > Size.Y port. I can get to this point, but whenever I create the Cube node with Size.Y port the node turns yellow. I'm not sure why it does this exactly. When I try to create the setup manually everything works fine. Can anyone here give me some advice? Here is my code. import c4d def main(): null = c4d.BaseObject(c4d.Onull) doc.InsertObject(null) cube = c4d.BaseObject(c4d.Ocube) doc.InsertObject(cube,null) xtag = c4d.BaseTag(c4d.Texpresso) null.InsertTag(xtag) nodemaster = xtag.GetNodeMaster() print nodemaster.GetOwner().GetName() node1 = nodemaster.CreateNode(nodemaster.GetRoot(),c4d.ID_OPERATOR_OBJECT,None,100,100) node1[c4d.GV_OBJECT_OBJECT_ID] = cube node2 = nodemaster.CreateNode(nodemaster.GetRoot(),c4d.ID_OPERATOR_OBJECT,None,300,100) node2[c4d.GV_OBJECT_OBJECT_ID] = cube node1out = node1.AddPort(c4d.GV_PORT_OUTPUT, (c4d.PRIM_CUBE_LEN, c4d.VECTOR_Y)) print node1.GetOperatorContainer()[c4d.GV_OBJECT_OBJECT_ID].GetName() node2in = node2.AddPort(c4d.GV_PORT_INPUT, (c4d.ID_BASEOBJECT_REL_POSITION, c4d.VECTOR_Y)) print node2.GetOperatorContainer()[c4d.GV_OBJECT_OBJECT_ID].GetName() c4d.modules.graphview.RedrawMaster(nodemaster) node1out.Connect(node2in) c4d.EventAdd() if __name__=='__main__': main()
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