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Found 2 results

  1. I am trying to do some cloth simulation collisions using the soft body tag in C4d however I am running into some issues with the geometry becoming distorted. How can I avoid the geometry distortion at the end of the clip I have linked to below? Can anybody explain to me why this is occurring/how it can be avoided/remedied? Thanks! Anna
  2. Hi All, Trying to achieve an effect similar to this (starts at 15sec)The only way I have got these blobby things to work is by using soft body dynamics on a few different shaped spheres inside a cloner but with heavily subdivided spheres. I sort of have the effect working but was wandering if there is any way I can cheat the soft body look as baking takes up to an hour just to check if it has worked, constant tweaking etc. I am fairly new to C4D and dont know the deformers that well but was wandering if a mesh deformer can be used inside the cloner? Tried this but no luck so far. Any ideas? Thanks
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