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Showing results for tags 'sweep nurbs'.
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Hey all, Apologies as I'm sure this has been addressed many times, but i'm driving myself crazy here. I need to basically recreate this sweep: https://www.behance.net/gallery/5920875/credit-news-press-tv I started off by creating one spline and rectangle with a sweep. Then I decided to use a cloner and a random effector (to make a group of random sweeps). When I try to animate all of these along a main spline, it doesn't work at all. After doing research I read about using a rail spline, but that doesn't seem to work either. I obviously don't want not use the start and end growth because these will not be growing, but rather animating along the spline path. I'll have the sweeps flying through an extruded text object and have the camera follow along. Any advice is greatly appreciated, thanks guys!
I have a scene with a tracer tracing an emitter. The tracer is then dropped into a sweep nurb in order to texture the trails that tracer creates. I want to add 4 random colors the tracer trails. This seems to be impossible. I've tried dropping the sweep nurbs into a fracture object (set to explode and connect) but that doesn't work in motion. The fracture object freezes my tracers. How else could i add random color to the sweep nurbs that trace multiple emitters? I hope this is enough info. Please help. J.