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  1. Hi Folks, Here's the setup: I'm making a paper looking globe by putting a slice of sphere in a radial cloner object, and then fanning it out so that it creates a globe. This all works beautifully until I try to combine the fix texture option with animating the start and end angle of the radial cloner object. What I'm trying to do is attach a map texture to the cloner object, so that when it's fanned out completely, the individual segments of the cloner have the image of the map spread across them. I'm using spherical mapping, and that works well, and looks how I want it to (img. 1). The problem comes when my globe fans from shut position to full globe position. Once it animates in C4d, it maps the globe texture to each individual segment, not as a globe overall (img. 2). For some reason, the texture does stick and work properly if the globe is animating from full globe to shut position. The problem with that is I need it to go from shut to open. I'm banging my head against the wall here. Any suggestions? C4D R11.5 Project File: http://www.mtinley.com/previews/tinley/Paper_Sphere.c4d
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