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hey guys, does anyone have experience in making displacements with this level of detail from World Machine ? check out the glacier melt lines ! (second slide in link) i've gotten some good results of rocks with just the subpoly noise shader stacked, but it's no where as cool as the reference. https://www.behance.net/gallery/16095931/CAIS-Brand-Images from the credits it looks like these guys rock 3DMax. any help or links greatly appreciated. jontz