troyA 0 Report post Posted January 19, 2007 Hey. I'm trying to get some models into Maya. They're .3ds files. In the past I've been able to work around this problem, but probably not this time. I'm seeing faceting, missing polygons, and other polygonal gremlins. Has anyone overcome this? Thanks. T. Quote Share this post Link to post Share on other sites
Guest Sao_bento Report post Posted January 19, 2007 Hey. I'm trying to get some models into Maya. They're .3ds files. In the past I've been able to work around this problem, but probably not this time. I'm seeing faceting, missing polygons, and other polygonal gremlins. Has anyone overcome this? Thanks. T. Where did the model come from? Is there any reason to believe that it's perfect and the problems you are seeing aren't related to the quality of the model? Quote Share this post Link to post Share on other sites
troyA 0 Report post Posted January 19, 2007 Where did the model come from? Is there any reason to believe that it's perfect and the problems you are seeing aren't related to the quality of the model? There's every reason to believe that. I'm sure it's not the model, I've seen it before. In the past, I've just moved on to another model. I'm certain in 3D Studio Max, this model looks perfect, but once imported into Maya as a .3ds file, it looks pretty shabby. Is this something Maya just can't fix, or am I too obtuse to know the answer? I hope I'm too stupid, because that at least I can do something about. Thanks. Quote Share this post Link to post Share on other sites
Srek 0 Report post Posted January 19, 2007 This is a common problem i often encounter with models bought in 3ds format. Often enough the export was done without enough care and 3ds beeing a dinosaur in the world of 3d fileformats (it dates back to DOS times) does it's own to promote problems. It's very likely the model was originaly a parametric object and conversion (triangulation) was done automaticaly without realy checking the result. To me half of the models that for example came with the Taschen books are unusable due to similar problems. Cheers Björn Quote Share this post Link to post Share on other sites
a2visual 0 Report post Posted January 19, 2007 (edited) One time I needed to bring a 3ds model in Maya and I found a importer/converter utility for free over at www.highend3d.com. I can't remember if it was in the Maya section or Max section, but it worked pretty well. Edited January 19, 2007 by a2visual Quote Share this post Link to post Share on other sites
troyA 0 Report post Posted January 19, 2007 So does anyone know where I could buy Maya models? Quote Share this post Link to post Share on other sites
Guest Sao_bento Report post Posted January 19, 2007 So does anyone know where I could buy Maya models? turbosquid.com edit: corrected for incorrectness Quote Share this post Link to post Share on other sites
martober 0 Report post Posted January 19, 2007 turbosquid.com 123d.com Do not go here http://www.123d.com/ Quote Share this post Link to post Share on other sites
troyA 0 Report post Posted January 19, 2007 Does Deep Exploration from Right Hemisphere do a good job of translating models? Quote Share this post Link to post Share on other sites
KGB 0 Report post Posted January 20, 2007 The FBX format or a STL format should export from Max and into Maya. Quote Share this post Link to post Share on other sites
Srek 0 Report post Posted January 20, 2007 STL will give you a triangulated mesh, if possible go for FBX, OBJ or VRML Cheers Björn Quote Share this post Link to post Share on other sites
Pleaseluggage 0 Report post Posted January 22, 2007 Max to Maya is hard. Have't done it successfully. 3DS to Maya is easy. Autodesk's website has bonus tools for Maya (6-8) that has a 3ds import utility with it. Quote Share this post Link to post Share on other sites