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Papervision3D

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Actually there are a few companies that are working on 3D engines for flash. None of them are Adobe. Papervision is gearing up to be the standard. Here's a nice example of something made with it. But they are really going crazy now, allowing you to export models from 3D apps, and then export the materials, and lighting separate and then pretty much apply those materials, and lighting afterwards again inside PV3D and then have the ability to move around in 3D space, or rotate and play with 3D objects as you would in a 3D packages interface. All with pretty decent speeds.

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Guest Sao_Bento
Actually there are a few companies that are working on 3D engines for flash. None of them are Adobe. Papervision is gearing up to be the standard. Here's a nice example of something made with it. But they are really going crazy now, allowing you to export models from 3D apps, and then export the materials, and lighting separate and then pretty much apply those materials, and lighting afterwards again inside PV3D and then have the ability to move around in 3D space, or rotate and play with 3D objects as you would in a 3D packages interface. All with pretty decent speeds.

Good example of technology, bad example of UI design.

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actually the next iteration of flash 'Astro' will have 3D native.

it will have rigging and kinematics + a slew of other goodness

 

 

theres also -

 

papervision:

http://blog.papervision3d.org/

downloads: http://code.google.com/p/papervision3d/downloads/list

docs: http://www.papervision3d.org/docs/as3/

 

away3d:

http://www.away3d.com/

 

sandy:

http://www.flashsandy.org/blog/

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Sao's comment still holds true. They're fun widgets to play with, but mostly unusable on a practical level.

 

Someone needs to hook these guys up with some information architects and UI designers.

 

Information architects and UI designers would have said "make it HTML, don't make it move, just a plain link, there you have it"

It would be very usable and nobody would talk about it. It wouldn't stir any emotions either and be boring as hell.

Experimental flash animations and navigations are the right thing for certain sites.

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Guest Sao_Bento
Information architects and UI designers would have said "make it HTML, don't make it move, just a plain link, there you have it"

It would be very usable and nobody would talk about it. It wouldn't stir any emotions either and be boring as hell.

Experimental flash animations and navigations are the right thing for certain sites.

Not necessarily. IMHO (as someone involved in UI design) animation is welcome if it is used to reinforce navigational concepts and clarify categorization and hierarchy. The problem is that most of the time, these guys are just using it for novelty.

 

Jakob Nielson is a bit of an extremist. He makes some good points every now and then, but I'd avoid viewing him as infallible.

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