Jump to content
Sign in to follow this  

Advice on shaders in C4D...

Recommended Posts

Maybe you mean how do you apply the same texture to each clone and have it look exactly the same on each clone even when the clones positions / rotations / scales have been modified by effectors?


It would be the difference of applying the texture to the cloned object vs the actual cloner object.


I.E. if you had a texture flat mapped to the cloned object it would be the same for all cloned objects, otherwise if you had the texture flat mapped to the cloner object, it would spread the texture evenly across all of the clones, resulting in some unexpected results unless you baked the texture to uv's somehow?


Maybe this applies to you. Like govinda, destroying cloner objects threw me off a little :)

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...