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Guest pasto

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Guest pasto

HI,

 

Anyone here has an idea of how the hell the gods of MK12 did the pink typo apparition in ultralove ninja master piece ??

I guess it is done in maya. But I can't figure it out.

 

pasto

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Guest igorschmigor

i was wondering about that too, looks very cool. I don´t have that much experience yet, but the closest i could get was using path follow and the echo-filter in aftereffects, plus "expand mask" for the border and "shadow" for the 3d block-effect. Probably not the way they done it, but not too bad either.

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Guest pasto

Thanx a lot Igorshmigor.

I will experiment with Maya a bit more I will post here if I find out.

 

pasto

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Guest igorschmigor

yes, i used the AE method, but modified it a little. Once you know how to do it , it´s actually quite simple. I´ll write in detail how i did it. Have to create a few screenshots first.

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Guest igorschmigor

nice as always.

 

Yo, i have made a tutorial. You can see it here: http://mitglied.lycos.de/igorbsc/tutorial/tut1.html

I hope even beginners will be able to follow it, but it might become a little complicated at times with all the similar layer- and comp-names. If you discover errors, or don´t understand how i meant certain things, let me know. I´m sorry about the adds on that site, but it´s a free server (with php, mysql and 50MB, so i really can´t complain). I´ll have a proper site one day.

I have also uploaded a new animation showing the effect on the word "ninja". What i forgot to mention before is that the letters will also automatically disappear after a while (unless you stop them from doing so), i think it looks quite nice, you can see it at the end of my new animation. Here it is:

http://mitglied.lycos.de/igorbsc/tutorial/...traloveigor.mov

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Guest pasto

Amazing tutorial.

 

Really nice of you to post it here.

Have you got any web site Igor ?

You use AE with great dexterity.

I do everything in 3d now (don't know exactly why though) and I forgot he power of AE. I guess Shake will take my back to compositing.

 

pasto

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Guest igorschmigor

thanks for the positive feedback, glad you liked the tutorial. I hope some will follow my example and create some tutorials too.

pasto: no, i don´t have my own website, but if i had it wouldn´t feature motion graphics anyway, i haven´t done much in that field yet. I am really an intermediate, i´ve read classroom in a book for after effects 4 and halfway through cib for ae 5. Now that i have learnt the basics i hope to finally get my hands dirty and create some own stuff. You´ll be able to see some of my graffiti stuff at www.bscnowledge.com. The site isn´t up yet though.

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Guest smedly

MK12 is great. I actually got their DVD last year. Have been admiring their work for some time.

 

Amazing tutorial and great technique. For an intermediate you have some impressive skill.

 

Can't wait to see more.

 

Jay

Polyrich Forums

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Guest govinda

Wow, I'd been looking at that for awhile wondering when I'd take the time to try to replicate it. Looking at some of the tiny glitches in the way MK12 does it (in Crest, their MTV piece especially), it's always looked like a 3D morph. Cinema 4D makes these kinds of mistakes when morphing.

 

The real holy grail is doing the building-becomes-sweater bit from Sweater Porn. I worked on that, and I think I could do it. Flat-mapping in C4D is at the heart of it. MK12, of course, use Maya.

 

Pasto, nice to read you here. Your reel has been getting a lot of play with my coworkers since I introduced it. It inspired a look we developed, which in the end looked nothing like anything you'd do. I'm a big fan of your stuff.

 

-govinda

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Guest igorschmigor

hi govinda, welcome to the board.

Sorry to spoil your enthusiasm about the sweaterporn-effect but you´d be astonished how easy it is with 3d studio max's "camera map"-modifier (i have no idea about the capabilities of cinema 4d, it might have a similar option). Just apply the image as a texture to the 3d building-mesh (before animating the face-extrusions), add the camera map modifier and pick the active camera. The texture will look totally flat and unchanged, hiding the fact that it´s actually on a 3d object. Now check the animate-button and animate the extruded faces, voila.

 

edit: forgot to mention, the camera map-modifier should be at the top of the stack plus an unwrap uvw modifier on top of that. Self-illumination should be set to 100.

 

here is an example of my method:

klick me

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Guest govinda

Grrr...when I think of the day I spent making it work in C4D. Great call...maybe I'll get that PC I've been eyeing after all, just so I can run all the other 3D apps that aren't mac-friendly.

 

Actually, your anim is more stable than theirs. If you watch theirs closely, there's a wiggle/offset before the first vertical extrude, like a 3D / 2D matchup that didn't work. They use Maya--maybe the effect isn't as easy as it is in Max.

 

Now, check out Pleix's work, the MTV stuff, for a trick along the same lines as MK12's Sweater, combined with MK12's Infinity.

 

-govinda

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Guest igorschmigor

i guess you mean the "mtv-weekend" title sequence. That´s even easier, no "camera-map" or anything like that needed. it uses orthographic projection and normal planar mapping. I tried it. In 3d Max create a cube and apply a multi/subobject-material to it, make a particle cloud with instanced geometry of that cube. Turn the particle system into a mesh with snapshot, then in subobject->face mode select material by id and choose id nr.1. add a planar uvw map. Add edit mesh to the modifier stack to choose face id nr.2, add a planar uvw map etc.... in the end you should have six different pix applied to six different sides of the cubes. create a camera with orthographic projection and rotate the cubes around a little in animation mode.

That might have been a little too brief, but having the feeling that i´m the only one here using max i don´t know if it´s even worth to go into detail.

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Guest igorschmigor
Guest jasfish

that's really cool, makes me think I should learn some real 3D and not just Zax 3d Invig for After Effects. Any recommendations (Mac-based) on 3d software that is fairly easy to pick up for 3D newbies? I hear a lot of people on the Mac talk about C4D but I'm open to anything that you guys recommend.

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Guest pasto

Igor, bloody hell, where are you located,

your technical skills are quite strong !!

 

:shock:

 

Govinda, thank you for the good words, I really appreciate it.

I tried myself a lot with C4D but I think the way of modifying (animate) polys

in c4d is way weaker than 3ds's or Maya's one. The problem stands there I guess.

Because the camera map is quite the same in every app

(Maya might have some nice special features though).

 

pasto

 

.

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Guest pasto

Jarfish, THE easy 3d software on mac IS C4D, I think.

I have been working on C4D for 4 years now and I am learning Maya,

and I think you can do everything in maya but you have to do it yourself...

I mean you have to connect nodes and nodes to get whatever

you need. It sounds endless.

 

C4d is more limited even with it's new node based expresso system,

but it is very fast and easy to use. especialy for typographic works

for example (whish is quite difficult in maya as far as I know).

 

pasto

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Guest igorschmigor

thanks pasto, i'm not a pro with 3d studio max but more advanced than with after effects. I'm located in germany, currently doing my diploma in graphics-design, although i'm already 30 years old, and that's nothing unusual in germany. I feel stupid when i see what veniko (freefordesign) has already done at the age of 20.

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Guest pasto

Well Igor I made long graphic design studies too. It has been 5 years that I work in this industry, I am 32.

I am a beginner in Maya and I feel like it is the first time I see a 3d app sometimes !! :lol:

 

pasto

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Guest govinda

Igor, you truly amaze me. You not only reverse-engineered the effect, you 'made it your own.' :) I laughed out loud when I saw it.

 

Now, as I look around, I'm seeing that effect on quite a few reels. Time for someone to vary it, or it'll get 'played' quickly...before I have a chance to learn it myself.

 

Was it as easy as you thought?

 

-govinda

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Guest igorschmigor

pasto: thanks for cheering me up.

govinda: yes, it really was as easy as i thought. Only thing that made me think for a moment, was converting the particle system to a mesh object, because Max doesn´t offer conversions for particles. But "snapshot" got the job done. The rest was done in no time at all. I spent more time in illustrator and after effects than in max. Glad you liked it.

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