Jump to content
Sign in to follow this  
T02

[3d] Renderengine of choice

Recommended Posts

Hey fellas.

 

First, i was thinking of making a thread about who uses Brazil r/s V2 (the question still stands, and if there's someone, please share the experience),

but then i thought hey, let's see what render engines are people digging nowadays.

 

So, it'd be great if you posted your operating system, 3d package and choice of rendering engine(s).

 

For me, it's like

 

1.

OSX

Maya 8.5

MentalRay

VRay

 

2.

Vista x64

 

Maya8.5

MentalRay

VRay

 

3ds Max 2008

MentalRay

VRay

 

 

So i'm kinda stuck inbetween MentalRay and Vray, none of which satisfy me fully - mentalray is too much of a hassle, vray is way too buggy when it comes to

animation. I remember having lots of fun with Brazil (way back, it was still called Ghost) and also FinalRender, and i would kinda like to go back either

to brazil v2 (to use with max), either to finalrender (could use on both max and maya), or maybe some other interesting solution.

 

Cheers!

Edited by T02

Share this post


Link to post
Share on other sites

OS X & win x64:

 

C4D

 

Vray

AR

 

 

I do see that Vray has a slight learning curve when it comes to animations, but i have found it bug free till now. I rather encounter some problems with the current implimentation, as it is lacking some important features ( compositing, Mblur, ex- and including etc ). Vrays quality and GI speed is really great.

 

AR imo still very usefull as it has the ability to create stylised looks.

Share this post


Link to post
Share on other sites

win xp

 

3ds max 8

 

brazil 1.2.58 has great materials and is pretty straightforward (haven´t tried 2.0)

(learning vray seems to be really nice. mblur is really slooow. lots of online tutorials)

Share this post


Link to post
Share on other sites

yes, vray is pretty fast and easy to master, but, as i said, really buggy in terms of animation results, especially

when using gi solutions.

 

brazil 1.2 is really good, but i'm not sure it's supposed to work under the newer versions of max (?).

Share this post


Link to post
Share on other sites

etown, maybe you want to share some secrets :)

 

i've noticed it's really buggy when it comes down to gi (flicker hell!), even with the best settings,

and i'm talking about really small and otherwise quick pieces in which using multiple passes would mean too

much trouble.

Share this post


Link to post
Share on other sites

Perhaps have a look at some of the threads in the vray4c4d forum. Vray is definatly capable of producing clean flicker free images.

 

 

To name a few threads with settings:

 

http://vrayforc4d.com/forum/viewtopic.php?...asc&start=0

 

http://vrayforc4d.com/forum/viewtopic.php?t=2439

 

http://vrayforc4d.com/forum/viewforum.php?f=35

Share this post


Link to post
Share on other sites

OS X:

Maya 8.5 - Software Render, Mental Ray

C4D 10.5 - AR

 

Maya software render most of the time, MR when its needed for something specific. I still hate AR's motion blur but I guess Vray doesn't even have it yet...

Edited by superegophobia

Share this post


Link to post
Share on other sites

Hi all. Bumped here form the splutterfish forum - I'm a Brazil user (used B1 and now B2). I do product design and archviz, mostly interiors/shops. For any specific question, here I am :)

Oh, about versions: 2008 is there for both b1 and b2 since a lot, and 2009 will be out in a few days - Sf guys got already a few compiles up and working, but they like to double check before releasing :D

For you rhino 4.0 users there's a freely downloadable beta version of b2 to test with. It's gettin better every day.

Edited by zemmuonne

Share this post


Link to post
Share on other sites
Zemmuonne - wait, so Brazil 1.2.x will actually work with max 2008?

Is there even an x64 version?!

 

deedee - it's still in beta - http://www.chaosgroup.com/pr/20051122_01.html

It will work with 2008, but there's not a 64 bit version. But why stay on 1.2? I higly recommend to do the step to 2.0. EDIT: 2.0 is available for both 32 and 64bit.

Edited by zemmuonne

Share this post


Link to post
Share on other sites

TO2:

 

The best flicker free route is brute force and light cache. It was to be pretty slow back in the day, but now with the new schlick dmc sampler, frame rates are pretty quick. Irradiance pass is a bit hit or miss with animations. It has major problems with matte surfaces. Chaos Group forum is an excellent source for understanding complex vray settings and getting the most bang for your buck.

Share this post


Link to post
Share on other sites

At work, I'm using Brazil 2 and Mental Ray for 3DS Max. At home, I have Cinema 4D, with Advanced Render. I intend to get VRay for C4D, just haven't made the purchase yet.

 

I found Brazil 2 to be a big improvement to earlier versions of Brazil. The project I'm on now is the first one I've tried Mental Ray with. I'm really liking Mental Ray. It's very fast, and it handles displacement incredibly well. I found Brazil's displacement to be a little lacking in the past.

 

I don't know Mental Ray nearly as well as Brazil, but my experience so far has definitely made me want to learn more.

Share this post


Link to post
Share on other sites

etown - cheers man, i'll get deeper into that.

 

chinaski - could you detail "i found brazil 2 to be a big improvement to earlier versions" please?

Share this post


Link to post
Share on other sites
etown - cheers man, i'll get deeper into that.

 

chinaski - could you detail "i found brazil 2 to be a big improvement to earlier versions" please?

 

Significant speed increase - that's the big one. Most changes, I believe, are under the hood. The render panel is slightly different - somewhat simplified.

Share this post


Link to post
Share on other sites

some random thoughts about B2 improvements over B1 in my experience:

-ray servers, damn faster. there are 3 of them, I use mainly 2: default one (faster) or large dataset wip (like MR's bsp2, is perfect for scenes with thousands of instances etc).

-interiors: big improvements here. Precomputing the photon map makes regathering so much faster now. Render cache is perfect for flicker free animations and to speed up stills with a lot of glossy materials/dof/motion blur/fuzzy stuff combined (I did a rendering with a few billions polys + motion blur + skylight + glossy reflections, funny :P). Other additions like skylight portals, detail enhancements etc. makes it sooooo much better and faster then B1.

-About other things I love of B2 there's the domelight - you got to try it to see how fast, good and easy it is. Then a few other stuff, thin translucency map is great, and I can't wait for physical sun and sky (tried them in the rhino version, they're neat!).

I think is all for now - if you loved B1, you'll feel home with B2, but with all these advantages.

Share this post


Link to post
Share on other sites

Cheers for the insight, zemmuonne.

 

As far as i remember, i used to be really pleased with brazil 1.2.1, so i guess i'm gonna be impressed.

Anyway, there doesn't seem to be any demo version available (yet?), 'cept for rhino. What gives?

 

later edit:

 

well anyway, i just bought it :)

one more thing please, zemmuonne - how about animation? any issues i should be aware about? how does it handle gi through animation? (it'd be great if you could compare it to vray or mentalray).

Edited by T02

Share this post


Link to post
Share on other sites

The old place I worked for used Brazil for ages but as the MR matierials in Max developed it became loads more fun to use, although I really miss Brazil's simplicity. I miss Brazil's Utility material though, but not it's Motion Blur (have they fixed that yet?). Vray's file referenced Proxy object is something I wish MR had. I wish someone wrote a MR fisheye camera shader that worked well for very wide aspect panoramas.

 

I like the look of the un-biased renderers which are maturing at the moment. They're designed to model light in an anally accurate way so they tend to be exceptionally slow but great for photoreal still lifes. Er, so I guess they're kinda the opposite of what you guys want, here's the ones I know about...

 

Free!

http://www.indigorenderer.com/joomla/

 

Been around the longest (I think)

http://www.maxwellrender.com/

 

Lots of good things being said about

http://www.kerkythea.net/joomla/

 

The only one I've played with (and didn't get very far)

http://www.fryrender.com/#home/index

Share this post


Link to post
Share on other sites
The old place I worked for used Brazil for ages but as the MR matierials in Max developed it became loads more fun to use, although I really miss Brazil's simplicity. I miss Brazil's Utility material though, but not it's Motion Blur (have they fixed that yet?). Vray's file referenced Proxy object is something I wish MR had. I wish someone wrote a MR fisheye camera shader that worked well for very wide aspect panoramas.

 

I like the look of the un-biased renderers which are maturing at the moment. They're designed to model light in an anally accurate way so they tend to be exceptionally slow but great for photoreal still lifes. Er, so I guess they're kinda the opposite of what you guys want, here's the ones I know about...

 

Free!

http://www.indigorenderer.com/joomla/

 

Been around the longest (I think)

http://www.maxwellrender.com/

 

Lots of good things being said about

http://www.kerkythea.net/joomla/

 

The only one I've played with (and didn't get very far)

http://www.fryrender.com/#home/index

 

I have purchased FRYRENDER and love it to death for still shots. A rendering engine doesn't get any more realistic than FRYRENDER. But it isn't suitable for mograph since unbiased rendering engines tend to produce grain and when animated, these will almost act like GI flickers. Plus, each frame will cost you 3 - 5 hours (800x600) on the average.

Share this post


Link to post
Share on other sites

Unbiased, haha, that reminds me. When I first bought VRay I saw the Unbiased option and thought, hey, I'll see what this does! So I ticked it and hit render. Then I did other things for two hours and came back to find that almost nothing had rendered yet. So a new terminology entered my vocabulary, with the definition being, 'never ever do that.'

Share this post


Link to post
Share on other sites
Cheers for the insight, zemmuonne.

 

As far as i remember, i used to be really pleased with brazil 1.2.1, so i guess i'm gonna be impressed.

Anyway, there doesn't seem to be any demo version available (yet?), 'cept for rhino. What gives?

 

later edit:

 

well anyway, i just bought it

one more thing please, zemmuonne - how about animation? any issues i should be aware about? how does it handle gi through animation? (it'd be great if you could compare it to vray or mentalray).

Here I am.

First, congrats and welcome in the club :lol: About the demo: for a demo, just mail to contact@splutterfish.com , afaik they give a 1 month full account. There will be a rio version - I think works slowed down a bit for the efforts in the Rhino version, dunno how they're doin' about rio right now.

Second, let me suggest to install the 2.1 beta - the only beta stuff is the additional features. Some of them are unstable, some others (like domelight) are rock solid, but overall the software is as stable as the 2.0 "stable" version, until you use the beta feats - so go for it. Animation: I just did an interior using photon maps, regathering, render cache. Used DOF and a bunch of glossy materials. No probs at all: the rule is, do a test rendering with low AA. If flickering, raise a bit qmc value and/or Render cache min/max shade. My frames were rednering in 4.30, then to remove a slight flickering I raised the qmc from 15 to 25, render times reached an average 5 minutes but the flickering totally disappeared.

For any other question, here I am - anyway, you all are welcome in the splutterfish forum ( forums.splutterfish.com ) - it is read only for guests, of course. There's also a blog about b2, http://brazil-rs.blogspot.com/.

Bye,

Zemm

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...