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tcastudios

How to Loop Cloth

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A 8 min tut on how to loop clothilde using a basic flag example.

 

http://tcastudios.com -> tutorials

 

Excuse the sound, it's done straight into the laptop. My studio

is still on the road.

It also shows the nerve-wrecking stop issue.....

 

 

EDIT. I can't count really:) everything 6 is 3seconds....

 

Cheers

Lennart

Edited by tcastudios

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Magic! That was like a suspense movie. Looping cloth... how the... he must be...? Then - ahhh! - all is revealed

 

I once spent an afternoon trawling through animations frame by frame to find a good spot to cross fade cloth in AE, never looked quite right, this would have been perfecto.

 

Don't worry about the 6s, just pretend you live in an obscure country that uses 12.5 fps. No-one will notice ;-)

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I've changed the link.

It looks as a (hopefully) temporal hickup with the redirecting.

 

Cheers

Lennart

 

// And temporal it was... it must have been something happening at my provider side.

Edited by tcastudios

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TronFish_c01_H264-poster.jpg

 

This is not cloth but it's using the same method in Lennart's tutorial.

The fish was built with bones, constraints and CS_Tools and then Point Cached. The Point Cached objects were then blended with a PoseMixer to yield a seamlessly looping fish.

 

I'm currently trying to figure out a method for looping hair animations. I'll post what I learn when I figure it out... unless Lennart figures it out first (ooo... sounds like a dare, huh?)

 

:)

 

-m

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Apparently the PoseMixer in R11.5 is on lunch..

 

Temporarily have a go at this simplified two way PointMixer.

Comes as a COFFEE Tag, should of coarse be

placed on a PointObject and is driven by two

( A & B ) other Point Objects that are point animated

or cached.

 

Simple PointMixer

 

Cheers

Lennart

Edited by tcastudios

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I'm currently trying to figure out a method for looping hair animations. I'll post what I learn when I figure it out... unless Lennart figures it out first (ooo... sounds like a dare, huh?)

:)

-m

 

I think we still need to go via PLA for this,

as we can't use a cache offset (even not with a PointCache

as it doesn't work for spline objects afaik).

 

Please have a look at this basic example:

 

SplineLoopTut 14mb QT

 

Cheers

Lennart

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Hm, Loop Hair. While possible it's not trivial as far as

I can see.

Thanks to no cache offset it looks as if PLA baking is the option at hand.

In rough terms, use a MoSpline with the Hair Object as source.

Then run a script to make a editable version of the MoSpline and

read the PLA values for each frame while baking it.

 

And then do the PLA looping described earlier.

 

An addition option is then to re-bake the sweepNurb to a

PLA baked polygon object, run a PointCache on that.

This way the animation can be slowed down -much- more

thanks to the PointCache's higher subframing.

 

A couple of first tests (loops are perfect but playback with H264 is not).

HairToPLA 9mb QT

HairToPLA02 7mb QT

HairToPLA.jpg

 

Cheers

Lennart

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That's the sound of.... RESURRECTION!!!

 

(cue zombies)

 

What happened Lennart?

Couldn't sleep?

 

;)

 

Of course you had to do this right as I went back to work today.

I've been farting around with experiments for the last 2 weeks and was looking for something new.

Can't wait to get a second to go through what you got.

 

-m

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Muha-ha-ha-boo!

 

I got reminded by a question of looping spline dynamics.

But to be honest, as it isn't as easy as the cache solution,

I'd say it would need a specific task to be worth it.

 

-m, do you have any idea for what it could be used other than

wobbling fur or sea grass? Both that might be easier using

regular deformers and such.

 

Cheers

Lennart

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