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how is this duotone type effect achieved?

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im pretty sure nevo uses XSI for most projects... so it wouldnt be "sketch and toon" per say. It looks like mostly its just a colored surface shader set to 100 illumination and a -red colored light set with a high contrast, the contrast could be added in post though... there maybe an XSI sort of toon pass i remember seeing somewhere they were talking about some custom shaders using a sampler info node which basically a kind of edge detection where you can give things a kind of outline. all this could have been done as black and white then just add the red in post.

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