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Todd Kopriva

After Effects CS4

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Rich Young has some links to articles about the details of the sneak peek of After Effects CS4 shown at IBC 2008:

 

AE Portal post about After Effects CS4

 

The official announcement, including the announcement of the release date, is on 23September2008. More information here.

 

I'll be posting extensive details of the new version on the date of the announcement, and I can answer any detailed questions then.

Edited by Todd Kopriva

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Rich Young has some links to articles about the details of the sneak peek of After Effects CS4 shown at IBC 2008:

 

AE Portal post about After Effects CS4

 

The official announcement, including the announcement of the release date, is on 23September2008. More information here.

 

I'll be posting extensive details of the new version on the date of the announcement, and I can answer any detailed questions then.

Nice

• The bundling of Mocha AE with CS4.

• Integration of Photoshp's 3D layers

• separate keyframes and curves for X, Y, and Z position - lots of people will like that

 

Not nice

• The idea that they've spent more time trying to make a filter that turns video into cartoons

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Maybe they hope it will appeal to the non professional market.. Like those filters in iphoto.

 

Not nice

• The idea that they've spent more time trying to make a filter that turns video into cartoons

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Bundling Mocha with AE? Way to pull out all the engineering stops at Adobe! Why innovate when you can bundle! Is it a price thing? Is Adobe afraid to add features that are in application like flame? Built in 3D tracking, advanced curve editor, folders in the timeline, better shared project workflow. I guess I will goto the website now and see for myself. Okay I am back, not much a reason for me to even look. Just sell AE to someone who cares for flying spaghetti monster sakes!

Edited by pixel_pimp

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Bundling Mocha with AE? Way to pull out all the engineering stops at Adobe! Why innovate when you can bundle! Is it a price thing? Is Adobe afraid to add features that are in application like flame? Built in 3D tracking, advanced curve editor, folders in the timeline, better shared project workflow. I guess I will goto the website now and see for myself. Okay I am back, not much a reason for me to even look. Just sell AE to someone who cares for flying spaghetti monster sakes!

Why take the time away from developing Brainstorm and the cartoon filter? ;)

Seriously, why re-invent the wheel? Developing something that is truly competitive with Mocha might be over their heads.

I wish some third party would develop a camera tracking solution for AE that Adobe could bundle.

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AECS4 = More RAM hoggage from useless new features and horrible legacy code bottlenecks. Ahh let the fun times begin.

 

You know what would be amazing is a MAYA like ability ro turn off useless hit I will never use like Brainstorm. Just let me get the leanest meanest AE I can for production purposes.

 

Adobe clearly does not know what to do with their aging CS suite of software. It looks like they are just scrounging for ideas to stuff into the code base. Why not clean shit up a bit first then go in and add junk after.

 

Oh and another thing Adobe why does the bridge use so much RAM? Seriously I am looking for an alt image browsers pronto.

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• separate keyframes and curves for X, Y, and Z position - lots of people will like that

 

So now people can post threads asking why when they change the velocity curves why the layer changes position :)

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RAM is cheap, I recommend at least 8GB.

 

I will say that I am a bit dissapointed that AECS4 is not 64bit native in OSX...but like a crack fiend, I will upgrade to CS4 Production Premium :(

 

 

I do too, but tell that to my boss who won't budge from XP 32.

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dear god. integrating photoshop 3d layers? what a horrible idea. adobe needs to drop their 3d/PS integration until they can actually handle the models without making them look like shit.

 

PS3D brings this thread to mind: http://mograph.net/board/index.php?showtopic=9617

Don't you see the genius though - It's bound to bring about a post-modernist era of 3D where the high quality GI and anti-aliasing doesn't matter anymore. It'll be the dawn of David Carson 3D, where it's just a chunk that takes up space. Alternately, it could set expectations for 3D in motion graphics so low that it will make we who use specialized 3D apps look like gods. Seriously, I could see using it as a template for tracing over or something. I don't think anyone in their right mind is thinking that it's going to be "final" quality.

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I do too, but tell that to my boss who won't budge from XP 32.

 

Sooner or later Adobe will drop support for XP 32, probably by CS5.

 

I have Vista x64 SP1 on my Mac Pro. It's ok after you disable the Fisher Price GUI and make it look like Windows 2000. Also you need to mess a bit and optimize it.

 

Other than that Vista's ok for real work. And x64 lets you see all your RAM.

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From Creative Cow: "Navigating the 3D camera is now similar to a 3D app using a 3-button mouse."

 

:blink: :blink: :blink: :blink: :blink: :blink: :blink: :blink: :blink: :blink:

 

Now see. All that bitching we did in that other thread about AE needing 3 button mouse nav did some cosmic good. ;)

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So which 3 button mouse do I need? I only went 2 button about 18 months ago. Separate xyz has been on the cards for a while, I certainly put it high on the list in that survey they did a while back. Wonder if they'll fix the rotation order too... doubt it.

 

There's also been some mention of search and presumably some sort of filtering in the timeline. That'll come in handy if they don't provide shortcuts for layer styles and shape layer parameters.

Edited by Steven Kirby

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I will say that I am a bit dissapointed that AECS4 is not 64bit native in OSX...but like a crack fiend, I will upgrade to CS4 Production Premium :(

 

Where'd you hear that? As far as I know they've only said that specifically about Photoshop. I think it's safe to assume that's the case across the board, but until I hear official word I'm holding out hope! :) I'm so happy about the position curves - finally.

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There's also been some mention of search and presumably some sort of filtering in the timeline. That'll come in handy if they don't provide shortcuts for layer styles and shape layer parameters.

 

As much as one screams for direct shortcuts for shape groups, text animators and so on, the contextual and specific nature of the parameters makes it nearly impossible for these cases. Unlike a layer's top level transform properties, the relevant parameters are different for each object type. So, a different solution could work for this kind of hierarchies.

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Don't you see the genius though - It's bound to bring about a post-modernist era of 3D where the high quality GI and anti-aliasing doesn't matter anymore. It'll be the dawn of David Carson 3D, where it's just a chunk that takes up space. Alternately, it could set expectations for 3D in motion graphics so low that it will make we who use specialized 3D apps look like gods. Seriously, I could see using it as a template for tracing over or something. I don't think anyone in their right mind is thinking that it's going to be "final" quality.

 

The 3D renderer is PS CS4 is a completely new one. I mean really, really light years ahead of the one in CS3.

I sincerely hope this has been mentioned somewhere else, or I am in trouble :)

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As much as one screams for direct shortcuts for shape groups, text animators and so on, the contextual and specific nature of the parameters makes it nearly impossible for these cases. Unlike a layer's top level transform properties, the relevant parameters are different for each object type. So, a different solution could work for this kind of hierarchies.

I'm ready to be corrected on this, and forgive me for going off topic but lack of shortcuts is a pet hate of mine because when I'm up against a deadline I often feel like a runner who has to keep stopping to re-tie his laces.

 

If you can have AA = material options and UU etc, surely you could have a host of other shortcuts..? Why not just have specialised ones? Like SP = Shape Layer Paths, SF = Shape Layer Fills or something? Who cares that they do nothing on layers which are not shape layers? T does nothing to camera's and AA does nothing to 2D layers.

 

Maybe other people can't hit S and then P at the same speed as AA or UU. In which case you could have a contextual-type menu which appears over the layer on a certain key, like you get with M in Cinema 4D.

 

Or is it really nearly impossible?

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The 3D renderer is PS CS4 is a completely new one. I mean really, really light years ahead of the one in CS3.

I sincerely hope this has been mentioned somewhere else, or I am in trouble :)

 

Meh

 

Honestly, when a skilled 3d artist is used to using mental ray or Vray, it takes much more than "much better than last version" to compete. Add to that: The ridiculously poor navigation tools in PS, never mind the irregular parsing of objects (randomly inverted normals, uv coordinates occasionally rearranging themselves, the object not actually showing up, etc), and the piss-poor viewport performance.

 

Adobe has more to attend to than just making a better renderer. Unless they add an entire division of 3d-experienced developers, they really are just wasting our time and money.

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