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Alphabet animation using Painter X

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Hello everybody,

I just finished my first complete animation of the alphabet using Corel Painter X (compiling it on AE). I'm an illustrator at heart, and my freelance work pretty much consist of illustrated elements for broadcast design, but I really enjoying learning to animate with drawing. I guess my goal this year is to start working with more animated text, and hand drawn animation.

In this alphabet, I started thinking the font would change with each letter but soon realized, sticking with a san serif font worked easier for this project, so the first couple letters do not quite match the ladder. Some of the timing of the letters varies as well, leaving an odd flow at some points, but I think I'm starting to understand.

 

All of those years watching "sesame street" still influences me. Please let me know what you think!

 

Also, on my laptop using firefox, I see the quicktime control bar, and download progress as it starts to play, however on my desktop using the same version of firefox, I see no qt control bar, and can not see how fast its working. The settings were adjust for hinted streaming in after effects, and for the control bar to be viewable in GoLive. Any suggestions?

 

Alphabet Here

 

Alex

save-life.net

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yep... I don't think you need the illustration in the end... the pice is really nice and the animation really cool.

Would be nice a soun effects with it as well.

 

well done...

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Great piece, visuals were really nice and smooth and creative. Didn't really care for the time stretched voice in the background. Maybe get a bunch of kids together and ask them to say each letter as it comes up? Seems like it would match with the piece really well.

 

Good work.

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Very professional (and I love the background voice).

I agree that you don't need that last still because it's close

to the animation style, but doesn't really match it.

If the closing still were in a different style, say in color, it might work better.

Edited by tomcat

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Fan-f*ckinging-tastic.

People are always trying to fill their reels by making fake commercials and I think this exercise it 10x better.

Any tips you can give about working with Painter would be greatly appreciated.

I don't think we have too many other people in the forum that use it as well as you do.

 

-m

Edited by the_Monkey

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Thanks, thanks, thank you for all the feedback, really. I'll definitely cut the last logo, good suggestions.

 

jablinko, there is no onion skins, just drawn frames. 45 seconds long with 15 frames per second, about 600 individual drawings. But with a Wacom Cintiq, it really goes by quickly.

 

Painter is super easy to use. Create a new file, choose movie with however many frames. Choose canvas, tracing paper, and start drawing. You can use any brush. After you are done with your first frame, click the ">"(next button) under the animation controls. You will see up to 5 frames under your current frame. I choose 2. You can play the progress with no load time and export to a bunch of different movie files types. The painter animation file is a .FRM (framestack) They can get pretty big quickly so watch out. Doing multiple smaller files, and using AE to put them together, ends up working better.

 

I'm working on an animated ID instead of the logo, I'll post it in a day or 2 when I finish.

Thanks again!

 

 

Alex

Edited by Particle Navigator

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Hey Alex,

 

thanks for charing....it is really kind of you.

I will need to have a try, but I have a normal small wacom.

 

Keep us posted with your work.

 

cheers

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cool

 

one thing that always confused me about animating with painter is it seems to want to flatten everything when you move on to the next frame.

 

i had sort of imagined being able to have a few layers (ex: fill, outline, shading) on their seperate layers an updating them each, rather than having to build a new flattened comp every time.

 

is photoshop beginning to have features like this as well?

 

thats cool about the cintiq, i work with game artists who do amazing illustrations with those

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