jan 0 Report post Posted April 2, 2009 Hello, I want to scatter some clones over a mesh. Particules appear also on the back side of the model. The problem is the model is hidden at render time. In short the effect i'm looking for is similar to the psyop's aero commercial. I tried to hide the clones using the shader effector with a camera mapping (with front side selected). But front/back side doesn't seem to evaluated in the shader effector. Is there a way to do this? Thank you. ps: Should i render the camera pov and work on a flat object? i'll try this (is it possible in C4d to feed an open gl view of my scene into a texture?) Quote Share this post Link to post Share on other sites