Jump to content
Sign in to follow this  

[C4D] front and back side pb in mograph

Recommended Posts


I want to scatter some clones over a mesh.

Particules appear also on the back side of the model. The problem is the model is hidden at render time.

In short the effect i'm looking for is similar to the psyop's aero commercial.

I tried to hide the clones using the shader effector with a camera mapping (with front side selected). But front/back side doesn't seem to evaluated in the shader effector.


Is there a way to do this?


Thank you.


ps: Should i render the camera pov and work on a flat object? i'll try this (is it possible in C4d to feed an open gl view of my scene into a texture?)

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...