undream 0 Report post Posted July 22, 2009 I'm doing a 3d-layers flythrough video in after effects. Basically, 3d flat layers placed on different depths. There is a window, and I want to add "glass pieces" to the air. there will be reflections and refractions. What is the simplest pipeline to add this 3d element to my video ? I thought exporting the camera from AE to C4D (if there are any ways around) and add the 3d elements there; then just render the glass pieces (with the finished BG so that it'll have reflections and refractions) then composite them to my video... But that way when it needs a change it will just need me to re-render anything and everything... Any other suggestions ? Quote Share this post Link to post Share on other sites
misanthrope. 0 Report post Posted July 22, 2009 (edited) you just described the best method edit: as for re-rendering, its not that big of a chore is it? use a shatter stand-in effect if there are any changes beyond the first good looking pass. if the client questions it, just let them know its stand-in until everything else is called final. Edited July 22, 2009 by misanthrope. Quote Share this post Link to post Share on other sites
undream 0 Report post Posted July 22, 2009 you just described the best method edit: as for re-rendering, its not that big of a chore is it? use a shatter stand-in effect if there are any changes beyond the first good looking pass. if the client questions it, just let them know its stand-in until everything else is called final. Hmm.. Then how can I get the camera data from AE to C4D ? Quote Share this post Link to post Share on other sites
djkorova 0 Report post Posted July 22, 2009 Hmm.. Then how can I get the camera data from AE to C4D ? AE Enhancers AE to C4D Quote Share this post Link to post Share on other sites
undream 0 Report post Posted July 22, 2009 it seems that the scirpt does not read camera wiggles (wigglle AE script) any workouts ? Quote Share this post Link to post Share on other sites
jkorenman 0 Report post Posted July 22, 2009 it seems that the scirpt does not read camera wiggles (wigglle AE script) any workouts ? Select the property that has the wiggle expression on it, then right click it and find "convert expression to keyframes." Obviously make sure you're happy with the settings first. joey Quote Share this post Link to post Share on other sites
Colin@movecraft 0 Report post Posted July 23, 2009 it seems that the scirpt does not read camera wiggles (wigglle AE script) any workouts ? http://ecx.images-amazon.com/images/I/517Pn8x2qbL._SL500_AA240_.jpg Quote Share this post Link to post Share on other sites
undream 0 Report post Posted July 25, 2009 The glass pieces renders take amasingly long. I'm working full HD, with ~1000 glass pieces. Reflections, refractions. A frame takes around 10 minutes. Is there any way to get faster render times or get some performance tweaks ? Also I had a difficult time to create the "shatter". If anyone got a solution for that; I may want to hear that as well. Quote Share this post Link to post Share on other sites
apoK 0 Report post Posted July 26, 2009 (edited) The glass pieces renders take amasingly long. I'm working full HD, with ~1000 glass pieces. Reflections, refractions. A frame takes around 10 minutes. Is there any way to get faster render times or get some performance tweaks ? I dont know your setup but thats probably right, if you're a soloist on a deadline THIS is what you should look for. if thats not an option step away from the comp, dont even surf, that could tweak your performance edit: before you even figure out your pipeline: ' "start by thinking about how to create the illusion of _____, not actually creating _____" ~the Monkey' Edited July 26, 2009 by apoK Quote Share this post Link to post Share on other sites
undream 0 Report post Posted July 27, 2009 Yes, this is a solo one.. I know that I have to create the closest possible illusion instead of the work itself, but the problem is that: is it possible to fake the reftactions ? I mean: if there is a way to do something like this: 1. I get the glass piece renders 2. I composite them all in after effects so that it -refracts- whats behind. I can do something similar with the well known displacement effect (and use the glasses as the displacement map) but the problem is that I have like ~10 seperate glass layers (to create the illusion of -fly through-) and they just all refract whats behind, they do not refract each other. How can I solve this ? any ways ? Basically, I'm in need of a fake refraction method. Quote Share this post Link to post Share on other sites
Guest Sao_Bento Report post Posted July 27, 2009 Basically, I'm in need of a fake refraction method. A Displacement map in AE might work, depending upon the level of detail you need to see. Quote Share this post Link to post Share on other sites
undream 0 Report post Posted July 27, 2009 How will I apply the displacement so that each glass layer will displace all the layers beneath? Quote Share this post Link to post Share on other sites
Guest Sao_Bento Report post Posted July 27, 2009 How will I apply the displacement so that each glass layer will displace all the layers beneath? It's hard to determine without a visual, but you can probably break it down into a few separate layers. Quote Share this post Link to post Share on other sites