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Glass Pieces Fly Through (frosen moment)

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I'm doing a 3d-layers flythrough video in after effects. Basically, 3d flat layers placed on different depths.

There is a window, and I want to add "glass pieces" to the air. there will be reflections and refractions.

 

 

What is the simplest pipeline to add this 3d element to my video ?

I thought exporting the camera from AE to C4D (if there are any ways around) and add the 3d elements there; then just render the glass pieces (with the finished BG so that it'll have reflections and refractions) then composite them to my video... But that way when it needs a change it will just need me to re-render anything and everything...

Any other suggestions ?

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you just described the best method :)

 

edit: as for re-rendering, its not that big of a chore is it? use a shatter stand-in effect if there are any changes beyond the first good looking pass. if the client questions it, just let them know its stand-in until everything else is called final.

Edited by misanthrope.

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you just described the best method :)

 

edit: as for re-rendering, its not that big of a chore is it? use a shatter stand-in effect if there are any changes beyond the first good looking pass. if the client questions it, just let them know its stand-in until everything else is called final.

 

 

 

Hmm..

 

Then how can I get the camera data from AE to C4D ?

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it seems that the scirpt does not read camera wiggles (wigglle AE script)

any workouts ?

 

Select the property that has the wiggle expression on it, then right click it and find "convert expression to keyframes." Obviously make sure you're happy with the settings first.

 

joey

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The glass pieces renders take amasingly long.

I'm working full HD, with ~1000 glass pieces. Reflections, refractions. A frame takes around 10 minutes.

 

Is there any way to get faster render times or get some performance tweaks ?

 

Also I had a difficult time to create the "shatter". If anyone got a solution for that; I may want to hear that as well.

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The glass pieces renders take amasingly long.

I'm working full HD, with ~1000 glass pieces. Reflections, refractions. A frame takes around 10 minutes.

Is there any way to get faster render times or get some performance tweaks ?

 

I dont know your setup but thats probably right, if you're a soloist on a deadline THIS is what you should look for. if thats not an option step away from the comp, dont even surf, that could tweak your performance

 

 

edit: before you even figure out your pipeline: ' "start by thinking about how to create the illusion of _____, not actually creating _____" ~the Monkey'

Edited by apoK

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Yes, this is a solo one..

 

I know that I have to create the closest possible illusion instead of the work itself, but the problem is that:

is it possible to fake the reftactions ?

 

I mean:

if there is a way to do something like this:

 

1. I get the glass piece renders

2. I composite them all in after effects so that it -refracts- whats behind.

 

 

I can do something similar with the well known displacement effect (and use the glasses as the displacement map) but the problem is that I have like ~10 seperate glass layers (to create the illusion of -fly through-) and they just all refract whats behind, they do not refract each other.

 

How can I solve this ? any ways ?

 

 

Basically, I'm in need of a fake refraction method.

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Guest Sao_Bento

Basically, I'm in need of a fake refraction method.

A Displacement map in AE might work, depending upon the level of detail you need to see.

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Guest Sao_Bento

How will I apply the displacement so that each glass layer will displace all the layers beneath?

It's hard to determine without a visual, but you can probably break it down into a few separate layers.

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