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Fouko

[C4D] The Best way to add bubbles in a bottle ?

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The quickest was I know how to is to create your bubble geometry (presumably spherical), put it in a mograph cloner set to Object mode, set your glass geometry as the object, and depending on how your glass is modeled you may try using the Volume mode on the cloner. Hope that helps!

 

R

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The quickest was I know how to is to create your bubble geometry (presumably spherical), put it in a mograph cloner set to Object mode, set your glass geometry as the object, and depending on how your glass is modeled you may try using the Volume mode on the cloner. Hope that helps!

 

R

 

RVA8: It's a good and quick way to achieve this for still image, your right, but how can I do for animation

 

COLIN@MOVECRAFT: Really good tut, but I need bubbles on the liquid from bottom to top.

Edited by Fouko

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Oh, I misunderstood. I thought you wanted bubbles in the actual glass material. My fault. If you're talking about bubbles like in a carbonated drink, probably your best bet is a surface TP emitter with a selection tag. You can make the bubbles follow the surface of the glass or float freely (or both). That and I'd probably add some individual emitters to have a bit more control over the distribution.

 

R

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Hey Fouko,

 

I hastily hacked something together just the other day for a similar idea, although I'm still not sure if you are looking to make condensation or carbonation. For the latter, this could work in a pinch. For the former, munkarts like is pretty awesome ( thx, btw! )

http://www.cstng-shdws.com/mograph/TP_carbonation.c4d

 

So this file emulates basic carbonation and is total crap in almost every way, and most everything should have been done more intelligently. If you look at the xpresso, youll see there are 2 PStorm emitters which generate the particles into two groups; one emitter is the size of the jar and one smaller emitter is for faster, smaller particles. PDeflector is used with the object param set to the inside of the liquid so the bubbles bounce off and stay within the liquid area ( note that this implementation doesnt work perfect ). A dummy object is also set right above the top of the liquid so the bubbles breach the surface a bit then disappear ( die ). Lastly, PBubble is used on each particle group so the particles have a wavy motion as they rise. Anyways, it is what it is and maybe it will help.

 

Some great Thinking Particles references:

 

The Documentation:

http://http.maxon.net/pub/r9/docs/manual_tp_9.0_us.pdf

 

Bjorn Marl ( the man ):

http://bonkers.de/tp/tp.html

 

Adam Swaab:

http://www.adamswaab.com/tutorials/thinking_particles/

 

and cmivfx also has a nice, indepth paid tutorial by Michael Marcondes I would recommend.

http://www.cmivfx.com

 

Cheers! Good luck.

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if the bubbles are in the fluid in the bottle its much more simple to use the cloner object in object/volume mode.

with 11.5 you can take it a step further by animating them with a few more clicks and 2 simple splines... i have a scene file and preview render but, seriously, i can't upload either with this post?!

 

preview render - http://apps.facebook.com/freedrive/file/963307

scene file (11.514) - http://apps.facebook.com/freedrive/file/963308

Edited by nirrad

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