&Son 0 Report post Posted October 14, 2009 (edited) Using Cinema4D, I have an animation, whose background texture has noise applied to it to give it the look of fine paper. When I render, the noise is appears to be animated, the black dots and what-not are jumping all over the place. I tried changing the render settings in anti-aliasing, setting the filter to animation, as someone told me it might be the cameras movement that is causing the problem. Does anyone know how I could keep this noisy texture but hide or get rid of the movement? Or do you think I am better off just finding a paper texture image and applying it as the material? Thanks. Edited October 14, 2009 by &Son Quote Share this post Link to post Share on other sites
tcastudios 0 Report post Posted October 14, 2009 My "standard" settings for animation with micro textures (like small noise) is: AntiAliasing: Best Filter: Animation Threshold: 20% Min Level: 2x2 Max Level: 4x4 By having a higher MinLevel you can usually raise the Threshold from the default to save rendertime. Note, in the case of using real textures (bitmaps like PS, tiffs etc) you would like to set "Sampling" to "None" (In the textures Attribute Manager) since you don't want to mess with the aliasing twice (both in texture and render settings). This is taking care of the -textures-, shadows from lights is another issue and is controlled in the lights ShadowMap settings (for SoftMaps that is). Cheers Lennart Quote Share this post Link to post Share on other sites
&Son 0 Report post Posted October 14, 2009 My "standard" settings for animation with micro textures (like small noise) is: AntiAliasing: Best Filter: Animation Threshold: 20% Min Level: 2x2 Max Level: 4x4 By having a higher MinLevel you can usually raise the Threshold from the default to save rendertime. Note, in the case of using real textures (bitmaps like PS, tiffs etc) you would like to set "Sampling" to "None" (In the textures Attribute Manager) since you don't want to mess with the aliasing twice (both in texture and render settings). This is taking care of the -textures-, shadows from lights is another issue and is controlled in the lights ShadowMap settings (for SoftMaps that is). Cheers Lennart Thank you very much. Very Helpful. Quote Share this post Link to post Share on other sites