Junior Taxi 0 Report post Posted October 29, 2009 (edited) Hey All, I'm trying to figure out if its possible, in C4D's thinking particles, to have one group of particles become attracted to another group. For example, Is it possible to emit a group of static particles ( group_A ) and then emit a separate group of particles ( group_ B ) so that each particle in group_B is attracted to the nearest particle in the group_A? I hope that makes sense... thanks! chris Edited October 29, 2009 by Junior Taxi Quote Share this post Link to post Share on other sites
yoni bendor 0 Report post Posted October 29, 2009 (edited) Hey All, I'm trying to figure out if its possible, in C4D's thinking particles, to have one group of particles become attracted to another group. For example, Is it possible to emit a group of static particles ( group_A ) and then emit a separate group of particles ( group_ B ) so that each particle in group_B is attracted to the nearest particle in the group_A? I hope that makes sense... thanks! chris it sounds as if IF you could contain an attractor within your particles in group_A (as in every particle has an attractor within) you'd achieve what you want. Edited October 29, 2009 by yoni bendor Quote Share this post Link to post Share on other sites
Junior Taxi 0 Report post Posted October 29, 2009 Hey Yoni, Sounds promising, but how would one go about embedding an attractor within particles... I find it quite odd there isn't a built in node for this (considering there's PVolumePosition to make an attractor from objects). It seems like common enough problem but i can't seem to find an answer anywhere! any ideas?? Quote Share this post Link to post Share on other sites
yoni bendor 0 Report post Posted October 29, 2009 Hey Yoni, Sounds promising, but how would one go about embedding an attractor within particles... I find it quite odd there isn't a built in node for this (considering there's PVolumePosition to make an attractor from objects). It seems like common enough problem but i can't seem to find an answer anywhere! any ideas?? I'm not sure about this either, I'd say its more likely to get an answer in cgsociety.org rather than here, what I could think of is to emit cubes / spheres and link a PVolumeposition node to them (so their volume will be used as "falloff" for the attraction) Quote Share this post Link to post Share on other sites
Junior Taxi 0 Report post Posted October 29, 2009 come to think of it, in this particular case the particles don't even have to be attracted the nearest particle, just any random particle... Basically, I'm trying to replicate a storyboard i've built based upon a global network, attached is a couple of frames... So far I've built it so the particles appear in the correct place through using PMatterWaves and a specific texture. However I'd like to have a second PMatterWaves generator whose particles are attracted to random particles from the first generator, then using a tracer it will hopefully give the impression of a network being built. But I'm still stuck on the particle to particle attraction! any thoughts? cheers c Quote Share this post Link to post Share on other sites
yoni bendor 0 Report post Posted October 29, 2009 Are you using 11.5? if yes, I'm sure there's a workaround to get the mograph attractor to do that dirty work for you! not sure how since I'm still on 11 here , but i'd look into that .... Quote Share this post Link to post Share on other sites
Junior Taxi 0 Report post Posted October 29, 2009 11.5 does indeed look amazing, I'd love to get my hands on it but can't afford the hefty price tag right now... sigh... Quote Share this post Link to post Share on other sites
dan_hin 0 Report post Posted October 29, 2009 I tried this earlier with a basic pstorm/pstorm setup and pPositionFollow. the pPositionFollow node works fine with a mesh object but doesn't work with raw particle data from a pGetData node. I'm guessing there's some intermediate step missing to either iterate through existing particles or otherwise normalise the particle position data. in other words, I'm still clueless... Quote Share this post Link to post Share on other sites
Srek 0 Report post Posted October 30, 2009 Hi, check my answer on your post on C4D Cafe, i posted the example file on my website http://www.bonkers.de/forums/forums.html dan_hin: Maybe you are trying to use iterated particles as a source for the PPosition Follow node, in that case only the last evaluated particle will be taken into account. Cheers Björn Quote Share this post Link to post Share on other sites
yoni bendor 0 Report post Posted October 30, 2009 Hi, check my answer on your post on C4D Cafe, i posted the example file on my website http://www.bonkers.de/forums/forums.html dan_hin: Maybe you are trying to use iterated particles as a source for the PPosition Follow node, in that case only the last evaluated particle will be taken into account. Cheers Björn Hey Srek your website had been offline yesterday and its offline now Quote Share this post Link to post Share on other sites
Srek 0 Report post Posted October 30, 2009 It's working fine here, maybe a routing problem Cheers Björn Quote Share this post Link to post Share on other sites
yoni bendor 0 Report post Posted October 30, 2009 It's working fine here, maybe a routing problem Cheers Björn ye! that is strange ! Just tried entering through a web proxy and it worked, any chance you're blocking .fr ? Quote Share this post Link to post Share on other sites
Srek 0 Report post Posted October 30, 2009 Definitly no blocking going on at my end. Quote Share this post Link to post Share on other sites
Junior Taxi 0 Report post Posted October 30, 2009 THANK YOU SREK!!! You're an absolute star! Although I didn't use the example you uploaded specifically, I have used one of you're previous examples (http://www.bonkers.de/forums/tp_cometogether.c4d) to attract the particles together and it works an absolute treat. incase you're interested here's the file I've implemented it into: www.juniortaxi.net/files/c4d/global-connections.zip A little more tweaking and its gonna look stellar. I'll post it up again once its all finished. Thanks again sir! chris Quote Share this post Link to post Share on other sites