Goosey 0 Report post Posted October 29, 2009 Hey all, I have a model I got through a client. It had to be exported from Solidworks to Rhino and then to C4D as an obj so I could work with it in C4D. So being that the model was in one piece, I needed to break it up so I could animate it. However when I do this, the polygons flip and model gets screwy. I forget what I did previously to fix that but I can't remember. What I would do is select my polygons, then current state to object and delete. then on the duplicate, I would invert the selection and delete. That's where the polygons would mess up on delete on either copies. Can anyone help me? Thank you Quote Share this post Link to post Share on other sites
chriskelley 0 Report post Posted October 29, 2009 Might want to try using Functions->Split instead - that way you can just break out all of your pieces and skip some of the delete steps. Other things that work on screwy normals of imported models are to: - Select all of your polys and run Functions->Optimize - adjust your phong settings - run Functions->Align Normals if some of them are getting flipped. Good luck Chris Kelley Quote Share this post Link to post Share on other sites