Jump to content
Sign in to follow this  
Junior Taxi

Mograph Bend Deform

Recommended Posts

Hi Guys,


I'm wondering if its possible to deform cloner objects using Mograph. I'm trying to peel hundreds of planes off of a surface in various sequential orders but would like them to peel off in a convincing manner as opposed to simply rotate.


Here's the scene file of where i'm currently at using mograph: http://www.juniortaxi@juniortaxi.net/files/c4d/peeling_paper.zip


I've also tried using a quick expresso setup to bend the planes in accordance to the distance from a null. This works fine, however when the plane is placed inside a cloner the instances use the original planes position to calculate the distance from the null as opposed to referencing its own position. This means all the planes peel at the same time instead of sequentially!!


Has anyone got any ideas? I'd be forever grateful!!





Share this post

Link to post
Share on other sites

Its been pointed out in a couple of other forums that i just needed to animate the the plane, place in inside a cloner and then using any mograph effector I can set the Time Offset attribute to sequentially animate my clones. Pretty simple really, I can't believe I've never used Time Offset before. It's so handy!!


anyway, thanks for taking the time to read...





Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...