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"Bake" random effector in C4D

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I've got a scene where I've fractured an object and used a random effector to animate the segments apart.


I'd like to use the position of these segments as a camera target – so the camera follows one of the pieces as it moves.


Is it possible to either "bake" the random effector animation to keyframes or use expresso to get the absolute position of individual pieces so I can link it to the target camera?



Edited by reelfour

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