suntoucher 0 Report post Posted April 29, 2010 Close?! Yeah, I think you nailed that one, Nick! Looking forward to the tutorial. Quote Share this post Link to post Share on other sites
tcastudios 0 Report post Posted April 29, 2010 Please have a look for an all in Cinema way. Using selections of the cloned cube. Animating the PlainEffectors (as a group) and switching material in the textag for mat A -> C. Cheers Lennart QT Lookie Scenefile Quote Share this post Link to post Share on other sites
planetfour 0 Report post Posted April 29, 2010 Please have a look for an all in Cinema way. Using selections of the cloned cube. Animating the PlainEffectors (as a group) and switching material in the textag for mat A -> C. Cheers Lennart QT Lookie Scenefile Ref doesn't have the textures 'stuck' to the cubes as in your solution. This one might could be modified to use a projected texture? Quote Share this post Link to post Share on other sites
tcastudios 0 Report post Posted April 29, 2010 (edited) Ref doesn't have the textures 'stuck' to the cubes as in your solution. This one might could be modified to use a projected texture? They are not stuck if you look closer Cheers Lennart Edited April 29, 2010 by tcastudios Quote Share this post Link to post Share on other sites
the_Monkey 8 Report post Posted April 29, 2010 This is really turning out to be the "Look Closer" thread -m Quote Share this post Link to post Share on other sites
planetfour 0 Report post Posted April 29, 2010 (edited) They are not stuck if you look closer Cheers Lennart Weird, re-frame-by-framed the bullseye texture, still seeing some perspective skewing from frame to frame. (edit this was how close I originally looked, by the way ) Edited April 29, 2010 by planetfour Quote Share this post Link to post Share on other sites
tcastudios 0 Report post Posted April 29, 2010 (edited) You are actually correct. The flat projection is not perfect by design. For "super stuck" either use "Frontal" or "Camera Projection". Cheers Lennart Edited April 29, 2010 by tcastudios Quote Share this post Link to post Share on other sites
Nick Campbell 0 Report post Posted May 5, 2010 I finally posted the tutorial up on my site. http://greyscalegorilla.com/blog/2010/05/how-to-make-the-the-discovery-channel-rebrand-cube-transition-effect-with-cinema-4d/ Thanks again Mograph for getting my mind grapes workin' again! Nick Quote Share this post Link to post Share on other sites
AromaKat 1 Report post Posted May 5, 2010 I finally posted the tutorial up on my site. http://greyscalegori...with-cinema-4d/ Thanks again Mograph for getting my mind grapes workin' again! Nick Don't have time to watch the whole thing now, but I skimmed through it and looks very good. I will definitely be watching the whole thing this evening. Going back to something that was brought up in the beginning of the thread though, I think that some of the movements in the discovery piece were textures sliding across single faces of the cubes - not all of them, which I can only imagine was done by rendering out video with a pre-mapped grid, and unmasking elements there - then using that video as the texture.. Just a guess... I also want to note that this branding package is ingenious from a business perspective as well. If Nick's tutorial is on the same path that was taken for the production version - that means that the network needs to go back to them for every variation, rather than follow the usual process of delivering the project files with swappable assets that the internal art department can modify as needed. Cash money. Quote Share this post Link to post Share on other sites
Colin@movecraft 0 Report post Posted May 5, 2010 um, also, wow. Talk about poking around for a demo scene file or tutorial on mograph.net and getting the goods! c Quote Share this post Link to post Share on other sites
stoiqa 0 Report post Posted May 5, 2010 Now that Nick brought the spotlight to the dark caves of mograph.net, students are gonna come pouring in . I propose entry fee on a second thought...not a bad idea to have a regular post to break and make current s**t, like the one from Charles Schwab(maybe this one is old) Quote Share this post Link to post Share on other sites
AromaKat 1 Report post Posted May 5, 2010 The Charles Schwab rotoscoped commercials (if its the same one I am thinking of) were done in Rotoshop. I have seen a few attempts to achieve the same effect in AE, but generally look pretty nasty. Quote Share this post Link to post Share on other sites