lilsmokie 0 Report post Posted June 29, 2010 Tracer Limit and Thinking Particles Life problems with the spline going back to the source after the particle is dead Here is the file. http://lilsmokie.com/posts/particle fun.c4d You can see the problems with the spline. Basically I want a particle with a tracer but I want the particle to die and the tracer to fade away. Whats happening now is that the spline stays put for awhile after the particle die and the shoots back to the source. It is as if the particle is being recycled and the tracer is trying to catch up with it when it pops up in a new place. Anyone have suggestions? Thank for reading. Quote Share this post Link to post Share on other sites
gui 0 Report post Posted June 30, 2010 Man, im still figuring out whats wrong. Im not a expert, but im trying here. I manage to almost get the trail like u want with a freeze node. With that the trail ends, but still remain a dot. If i have any news, i'll post it here. Sorry for the poor english. Quote Share this post Link to post Share on other sites
lilsmokie 0 Report post Posted June 30, 2010 Cool! Thanks for trying. I would love to see what you have so far. It sounds like you got further than I. Thanks again. Quote Share this post Link to post Share on other sites
gui 0 Report post Posted July 1, 2010 Hey man, i think that worked! Tracer dont kill the splines even if the particles die, so i put a pfreeze and the particles go slow near death, so the path go shorter and shorter and in the end it dont apear anymore in the screen. I hope this helps. http://dl.dropbox.co...ticle%20fun.c4d http://dl.dropbox.co...ticle%20fun.mov Quote Share this post Link to post Share on other sites
lilsmokie 0 Report post Posted July 1, 2010 Duuude.Sneaky. I like it. So the trick is to make it so the particle never dies. But slows at a specified distance. Thanks for your help! Quote Share this post Link to post Share on other sites
gui 0 Report post Posted July 2, 2010 Duuude.Sneaky. I like it. So the trick is to make it so the particle never dies. But slows at a specified distance. Thanks for your help! i think is that! if u have problems with tracer tracing particles that does not exist, try changing the group of the particles that "faded out" to another so that tracer stop tracing them. Quote Share this post Link to post Share on other sites