Jump to content
Sign in to follow this  
nny462

Camera Projection in C4D

Recommended Posts

I'm working on a camera projection of a basketball player in C4D. I have the model set up, which was matched to the back view:

http://litteritcher.com/ms/bball1.jpg

http://litteritcher.com/ms/bball2.jpg

 

I'm running into issues with the projection. When I project the image on to the model, since the arms and legs are not on a flat plane, the projection distorts and falls off.

http://litteritcher.com/ms/bball3.jpg

http://litteritcher.com/ms/bball4.jpg

 

Is there any way to assign the flat material on the back view to the on the model? Or do I need to keep tweaking the model to be more aligned with a 2D plane, such as trying to keep the arms straighter? (I understand that I need to clone out the edges of the image out, of course).

 

Thanks much!

Share this post


Link to post
Share on other sites

Hi,

 

pardon me if I am wrong but that looks as though you moved your projection camera after you lined it up or you are trying to view from another camera angle. It looks as though everything is aligned in the first image so there should be no problem there. Can you give scene file?

Share this post


Link to post
Share on other sites

That wasn't my projection camera in the lined-up version, it was just a flat plane that I used as a background object to make the model.

 

No worries though, I've found a work-around and it's working great!

 

Thanks much!

Share this post


Link to post
Share on other sites

That wasn't my projection camera in the lined-up version, it was just a flat plane that I used as a background object to make the model.

 

No worries though, I've found a work-around and it's working great!

 

Thanks much!

 

Care to share what your workaround was? It would be interesting to see how you over came the issue... thanks

Share this post


Link to post
Share on other sites

that is the exact issue...the projecting camera was not lined up...if you lined the model/texture up in a front projection your projection camera would need to also match that.

instead your projection camera was angled so that it was almost looking across the surface...this stretches the texture across the surface.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...