nny462 0 Report post Posted October 18, 2010 I'm working on a camera projection of a basketball player in C4D. I have the model set up, which was matched to the back view: http://litteritcher.com/ms/bball1.jpg http://litteritcher.com/ms/bball2.jpg I'm running into issues with the projection. When I project the image on to the model, since the arms and legs are not on a flat plane, the projection distorts and falls off. http://litteritcher.com/ms/bball3.jpg http://litteritcher.com/ms/bball4.jpg Is there any way to assign the flat material on the back view to the on the model? Or do I need to keep tweaking the model to be more aligned with a 2D plane, such as trying to keep the arms straighter? (I understand that I need to clone out the edges of the image out, of course). Thanks much! Quote Share this post Link to post Share on other sites
Cyclad 0 Report post Posted October 18, 2010 Hi, pardon me if I am wrong but that looks as though you moved your projection camera after you lined it up or you are trying to view from another camera angle. It looks as though everything is aligned in the first image so there should be no problem there. Can you give scene file? Quote Share this post Link to post Share on other sites
nny462 0 Report post Posted October 18, 2010 That wasn't my projection camera in the lined-up version, it was just a flat plane that I used as a background object to make the model. No worries though, I've found a work-around and it's working great! Thanks much! Quote Share this post Link to post Share on other sites
rovino 0 Report post Posted October 19, 2010 That wasn't my projection camera in the lined-up version, it was just a flat plane that I used as a background object to make the model. No worries though, I've found a work-around and it's working great! Thanks much! Care to share what your workaround was? It would be interesting to see how you over came the issue... thanks Quote Share this post Link to post Share on other sites
Junior Taxi 0 Report post Posted October 19, 2010 Might be worth taking a look at this great tutorial on Projection Man: Chris Quote Share this post Link to post Share on other sites
tarzan_jesus 0 Report post Posted October 19, 2010 that is the exact issue...the projecting camera was not lined up...if you lined the model/texture up in a front projection your projection camera would need to also match that. instead your projection camera was angled so that it was almost looking across the surface...this stretches the texture across the surface. Quote Share this post Link to post Share on other sites