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tcastudios

AntiPuls Slowdown [Concept]

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Jesus TITS... that is a VERY fine degree of perception!

I used to think I knew quite a bit about slow motion animation in C4D, but your experiments in the last year have left the entire C4D community in the dust.

You're the f*cking time stretching C4D King, Lennart.

 

-m

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Yea, f*ck time :)

 

Thing is, I come from a world where slooow is crucial.

Making content for gigantic projections and people

would fall off their chairs if things move to fast plus

any graphic that is seen thru the tiny hole a camera have

in production can not rush or it would just be something

flickering in the background.

And as good as many media players are now a days

they still doesn't cut when worse come to worse, live broadcast editing.

 

Cheers

Lennart

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Very good show - I am wondering whether you can generate a parametric PLA for the cached object this way - parametric insofar as you can choose the interpolation of the spline points.<br><br>Would really like to know how you interpreted the spline data to affect the object, but I suppose Houdini never revealed his tricks either...<br><br>

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It is parametric as the PLA/Cache is bypassed by the spline control.

You can ommit the PLA/Cache all together as it was for demo purposes

in the video only. Just run the Tracer and then connect to the expression.

The spline form is selected via the regular AM control (Linear, Cubic etc)

 

The interpolation is set within the script instead of the AM

and the option is to mix between Uniform (to keep the shape

as close to original as possible) and Natural that makes for

some artistic result :)

Basically vertices have different time values along the spline.

 

Cheers

Lennart

Edited by tcastudios

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