Jump to content
Sign in to follow this  
vector meldrew

C4D - Displacement Map to Mesh

Recommended Posts

And a round hole doesn't support square pin :)

 

They are two separate things.

You could use the Deformer for the rough shaping

and subpoly for finer grits using the same map not

to get a to heavy poly count on the mesh.

 

Cheers

Lennart

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...