Junior Taxi 0 Report post Posted April 27, 2011 Hi Guys, I'm trying to create an abstract landscape similar to the one below but am having difficulty. I've tried using the displace deformer on a triangulated mesh but it doesn't give the effect of pinching and expanding as seen in the image. My second question regards the texturing. Is it possible to randomly texture single polygons like in the example? Any help is greatly appreciated? Thanks! Chris Quote Share this post Link to post Share on other sites