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daveglanz

Ye old Tornado question

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I'm sure this question has been asked, and my search hasn't given me the best results...has anyone found a good way to create a fairly realistic tornado in C4D? I need to get one going, and would even buy one if there was a site out there selling presets.

 

I"ve tried Maxon's old Tornado tut, but I"m having trouble getting that looking as good as I'd like.

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I'd like to get something close to these looks:

http://lab.visual-logic.com/wp-content/uploads/2010/02/tornado_particle-flow.jpg

http://www.modernmayhem.com/images/pw_tornado_still.jpg

https://lh3.googleusercontent.com/-P2Ul_wu4n4o/TYdpxEzLurI/AAAAAAAAAcw/WFIdTy_DUk8/tornado.jpg

 

Here's a couple samples of what I'm working on...

1) One from scratch, using a cloner and a tracer. I'm not sure how to texture this:

http://dl.dropbox.com/u/4757814/emitter-tornado.c4d

 

2) A modified example of a TP setup:

http://dl.dropbox.com/u/4757814/tp_vortex.c4d

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I would use a couple of techniques together to get the look you are looking for,

Hair with a high Antialiasing Filter blurres Hair and gives a nice starting point, then maybe another "pass" with

the tornado as a solid object with some SSS (ChanLum/Fog Shader) effect and last but not least a lot of Postwork.

Here's my setup, I used two tracers and basically your emitter setup:

 

tornado.png

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