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OK!

 

Hey fellas...

 

I modeled a dice...using a cube, and a bunch of sphere's...all placed disecting the geometry in the cube in their proper positions. Placed EVERYTHING into a Bool A-B...and as long as I have a solid material on the cube...I have my dice! :)

the problem arises when I try and put a red transparent material onto the cube (ya know...like a REAL casino dice) i can see the cut outs of the other sphere's clear through the die...

I know if it's transparent... I SHOULD be able to see the divits on the other sides...but this doesn't look quite right.

If anyone has any lighting/compositing/material advice...I would greatly appreciate it.

And since I'm a newbie...if anyone wants to let me know how to post some screen shots, I would be more than happy to do so just so you guys (and gals) could see how I have things set up.

Merry Christmas!

 

Greg

 

http://Rescueskier1970.imgur.com/all/

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Yep, you need to raise the refractive index in the transparency channel. At the moment it looks like the light isn't being bent as much as it should.

 

You could also try using some Fresnel gradients in the transparency channel.

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