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mcs

object visibility based on Render Settings (Render ID?)

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Hi,

I have a scene, where i need an RGBA render and a separate AO pass. What i usually do is have a setup for my RGBA image with reflections,lights, GI and whatnot, disable the floor, then hit render. Then i would duplicate the Render Settings, and disable lights, reflections, etc, enable the floor and the AO pass and hit render again. So far so good, but i was wondering if it is possible to write a script, that ties objects (like my floor and lights) to different Render Settings, so that when i change to AO setting, all the unnecessary elements are hidden from render. Something like a render id ?

Its not a really big deal, but things can get messy with more complicated scenes.

Any ideas ?

 

Thanks,

Csaba

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The easiest way to do this, I think, is to apply objects to layers so you can turn them on and off as a group. Then you can make a second set of render settings for your AO pass.

 

R

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