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Guest Sao_Bento

Rethinking UIs

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Guest Sao_Bento

More than just UI really - It's about streamlining the transformation of ideas into things. Skip ahead to about 32 min in the video to see this principle applied to animation. Not saying it's the ultimate, just some interesting insight, particularly when you consider all the new animation software that ties into Kinnect, etc.

 

http://www.webmonkey...Stories+2%29%29

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Guest Sao_Bento

Definitely agree on the coding side. I like the idea of applying those principles of real-time feedback to animation to some extent. I guess you can argue that Motion does it now, but it still seems kind of cheesy. I do hate that time in between knowing what you want something to do and getting that thing to actually do it though; getting the computer out of the way seems like a logical path.

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I only watched the part about animation. Interesting to see something like AE's motion sketch combined with Apple Motion's theoretical realtime playback - but nothing new in that respect. What was really quite exciting to me was the idea of manipulating a touch based interface with two hands and how that might be extrapolated for more complex and precise tasks. If tablets could tell where your fingers were when they are hovering above (like a Wacom pen), and also tell the difference between all your separate fingers and thumbs, it wouldn't be much further away to be able to manipulate software almost like a pianist playing a piano. I'm totally into that idea, but I think it's some way off.

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The animation stuff was neat to see, but the least interesting part of the video. I'm really glad I ended up watching the whole thing -- the coding stuff was awesome, and I even liked his extended rant at the end about focusing on skills versus focusing on causes.

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Guest Sao_Bento

We've covered that angle quite a lot in the past - typically I refer to McLuhan's "you define your tools and then your tools define you" quote. Look around and you'll see the tools have a very large influence on the look of the work created with them. With small scale shops or one-man-bands it's much more obvious. The larger studios can use an assembly line of specialists to execute on and idea conceived completely independently from the tools. As fun as the democratization of tools has been, money still matters.

 

Interesting little ramble:

 

http://markushorak.c...t-check-please/

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