tcastudios 0 Report post Posted April 1, 2012 Stop Motion Expressions, click my sign for dload and info. Cheers Lennart Quote Share this post Link to post Share on other sites
eliss 0 Report post Posted November 14, 2012 Super excited to use this project file. First time with this effect. I'll post the results when I'm finished. I will need the effect applied to a pretty large scene. What I plan on doing is throwing the whole scene into a NULL. Sounds good? Quote Share this post Link to post Share on other sites
eliss 0 Report post Posted November 14, 2012 Super excited to use this project file. First time with this effect. I'll post the results when I'm finished. I will need the effect applied to a pretty large scene. What I plan on doing is throwing the whole scene into a NULL. Sounds good? Quote Share this post Link to post Share on other sites
eliss 0 Report post Posted November 14, 2012 I just realized the python script does not effect the vibrate tag :-( Quote Share this post Link to post Share on other sites
tcastudios 0 Report post Posted November 14, 2012 Try using the xreTIME instead as it has this function built in. Granted, procedural expressions need to be baked to keyframes. But xreTIME handle many more sources (caches, alembic etc) and can steer Tags, Children and Sources from other parts of the scene. One important parameter is the Priority settings, it is set by default to late Generators, you might need to try Animation or Expression priority depending on your scene. Cheers Lennart Quote Share this post Link to post Share on other sites
DesignbyKai 0 Report post Posted November 21, 2012 Very cool, thanks. I'm keen to try this out for sure. I might give xreTIME a go on my cloth simulation animation here To slow down the initial impacts.. I was trying to bake verts to keyframes and stretch them out but without the clothnurbs/tag the geometry went crazy... ballooned out And the other method here didn't work either http://www.helloluxx.com/cinema4d-cloth/slo-mo-with-cinema4d-cloth/ I probably should just model my own objects cleanly from scratch Quote Share this post Link to post Share on other sites