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louderthan11

RPF & Physical Render

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From what I gather--rendering to the RPF file format using Net Rendering or the Physical Renderer will not retain all the 3D meta data (z-depth, object ID, etc.) that you can usually work with using the standard render engine. Anyone have experience or knowledge to the contrary or know a work around? Cheers!

 

-Jordan

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i had the same problem with the new Physical Renderer

if you want to export z-depth, object ID.... you should use Multi-pass

but for me most the time i render with the standard render , its faster(in some cases) and you can exprt data with RPF files unless you want to use the new SSS or Physical camera

i believe this is bug and they will fix it in the next Updates

i hope this helped you mate ;)

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