eliss 0 Report post Posted June 21, 2012 (edited) Using Physical Renderer with GI. I'd like the leaves to allow more light to pass through them. Is there a shader effect that would accomplish this? Edited June 21, 2012 by eliss Quote Share this post Link to post Share on other sites
ChrisC 2 Report post Posted June 22, 2012 Couple of ways spring to mind, the simplest might be to add a low-luminance light straight over the ivy, and set it to exclude the ivy. With the right falloff it would just fill in the shadows. Another would be to up the bounces in the GI settings, so more light can find its way to the shadowy areas - this will impact render times though of course. Are there any actual lights in the scene? If so, bring the shadow colour up a few notches to grey rather than black. Quote Share this post Link to post Share on other sites
florio 0 Report post Posted June 22, 2012 Couple of ways spring to mind, the simplest might be to add a low-luminance light straight over the ivy, and set it to exclude the ivy. With the right falloff it would just fill in the shadows. This is how I would do it ... Good call ChrisC! Quote Share this post Link to post Share on other sites
eliss 0 Report post Posted June 22, 2012 the simplest might be to add a low-luminance light straight over the ivy, and set it to exclude the ivy. This was going to be my next solution. A hack but it'll work. Thanks Chris. I was really hoping there would be a way to allow light to pass through the polys for a more realistic simulation. Quote Share this post Link to post Share on other sites
Nick Campbell 0 Report post Posted June 27, 2012 Be sure to try adding a bit of green to the light. Any shadows around there will be really green from the leaves around it. Quote Share this post Link to post Share on other sites