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eliss

C4D HDRI lighting question

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Using Physical Renderer with GI.

I'd like the leaves to allow more light to pass through them. Is there a shader effect that would accomplish this?

 

16745mr.jpg

Edited by eliss

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Couple of ways spring to mind, the simplest might be to add a low-luminance light straight over the ivy, and set it to exclude the ivy. With the right falloff it would just fill in the shadows.

 

Another would be to up the bounces in the GI settings, so more light can find its way to the shadowy areas - this will impact render times though of course.

 

Are there any actual lights in the scene? If so, bring the shadow colour up a few notches to grey rather than black.

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Couple of ways spring to mind, the simplest might be to add a low-luminance light straight over the ivy, and set it to exclude the ivy. With the right falloff it would just fill in the shadows.

 

This is how I would do it ... Good call ChrisC!

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the simplest might be to add a low-luminance light straight over the ivy, and set it to exclude the ivy.

This was going to be my next solution. A hack but it'll work. Thanks Chris. I was really hoping there would be a way to allow light to pass through the polys for a more realistic simulation.

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