Jump to content
Sign in to follow this  
xllr8

color shader confusion

Recommended Posts

I'm watching a hellolux tut, and I haven't been able to "sort" colors using the random effector.

 

I've layered a non interpolating colorizer over a color shader, dragged it to geometry, and attempted to randomized distribution over cloned objects.

The random effector is set in color mode, min/max 0/100, random mode - sorted.

any thoughts? :blush:

 

https://dl.dropbox.c...0screenshot.PNG

 

https://dl.dropbox.c...8/conundrum.c4d

Share this post


Link to post
Share on other sites

Thanks. Actually I'm trying to understand the logic & parameters behind color shader, how it works & why it isn't doing what I'm expecting, as per tutorial.

I've tried the reference manual & honestly at times it's a bit obtuse. :)

Share this post


Link to post
Share on other sites

and bingo! I had it working. I was relying too much on the working preview & not the render, which actually shows the proper colors.

:D

In most cases switching on the Enhanced OpenGL will display correctly in the viewport for mograph color effectors.

Edited by eliss

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...