dbrodi 0 Report post Posted September 10, 2012 I am working on a project and I need to render out my animation 360 degrees because it is going to be put through Touch Designer and projected onto a sphere. Is there any way to do this in cinema 4d with a spherical camera render? I believe Vray has this capability but do not know of any way to render with cinema 4d. Any Plugins that do this? I found this but do not want to spend that kind of money when I just need a spherical camera (http://www.cebasstation.com/index.php?pid=product&prd_id=99&feature=991) I know I can save individual frame as hdr texture map but how could I do an entire sequence? Quote Share this post Link to post Share on other sites
C.Smith 0 Report post Posted September 10, 2012 chrome sphere and bake texture tag Quote Share this post Link to post Share on other sites
iline 0 Report post Posted September 11, 2012 Chris means to bake the reflection channel of a sphere object with the bake texture tag applied to it. I haven't checked that it can bake frame ranges, but it likely can. There's a few tutorials about making your own HDRI maps with this technique that you can use to acquaint yourself with the idea. It is slow to render, and your texture needs to be damned large in order to get any good results (like 2048x1024 - the texture is to be twice as long as high to wrap the sphere). Quote Share this post Link to post Share on other sites
dbrodi 0 Report post Posted September 11, 2012 Thanks for the help guys! I will give those methods a try. Quote Share this post Link to post Share on other sites
jaypeeare 0 Report post Posted September 11, 2012 chrome sphere and bake texture tag Chris means to bake the reflection channel of a sphere object with the bake texture tag applied to it. I haven't checked that it can bake frame ranges, but it likely can. There's a few tutorials about making your own HDRI maps with this technique that you can use to acquaint yourself with the idea. It is slow to render, and your texture needs to be damned large in order to get any good results (like 2048x1024 - the texture is to be twice as long as high to wrap the sphere). I thought of that too & tried it out. I thought it didn't work at first but only cause I didn't set the frame rate correctly under the details tab on the bake texture tag. Kaaadurrr, amazing how one option can make the difference. Quote Share this post Link to post Share on other sites