Jump to content
Sign in to follow this  
planetfour

Parenting to verts in c4d

Recommended Posts

OK, so I've figured out how to parent a null to a vert via using the vert index and point node in xpresso. But added to the mix is the geometry being deformed by a random effector.

 

Any way to parent the null to the vert post-effector?

Share this post


Link to post
Share on other sites

OK, so I've figured out how to parent a null to a vert via using the vert index and point node in xpresso. But added to the mix is the geometry being deformed by a random effector.

 

Any way to parent the null to the vert post-effector?

 

Assuming you're using the Point Node; makes sure "Use Deformed Points" is checked.

 

d

Share this post


Link to post
Share on other sites

also from r13 there is a deformer, which lets you modify the points of a deformed mesh, maybe you can pull the point data from that?

 

its called the "correction deformer"

Share this post


Link to post
Share on other sites

 

Assuming you're using the Point Node; makes sure "Use Deformed Points" is checked.

 

d

Yes, someone pointed this out on twitter and I promptly neglected my own thread, but you all should have the glory of seeing me facepalm as well, so here we are :D

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...