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cikeller

Add a curve

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my first thought is- you can't, at least not easily in C4D. Better to model shapes like that from polys, even if you decide to make that object using modifiers. NURBS will give you a shitty poly flow when you go to smooth it all out.

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I would try this: subdivide that cap, which would give you a bunch of lines radiating to a center point. Then use the Knife tool and cut a bunch of loops around that point. Then in Point mode grab the center point and use the Move tool with a Soft Selection with custom falloff to get the shape you want.

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i thought about the same process J Montreuil described.

 

i think you could probably also select that polygon cap, inner extrude, move outward, repeat.

 

it seems a little easier, but im not a 3D expert, so maybe someone has a reason to not do it that way.

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