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Swirling fade in of Cloner

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Hi all,

I am looking to have a well ( or a random hole) spit out bricks of a wall (made with a grid cloner), the individual elements should fly up at random and than follow a sinuslike path to their final position where they form the wall from left to right.

SO far I have come up with a cloner, a plain effector to take them to the source ( and scale them down to invisible), the PLAIN the shoots up and a random effector distributes. Both strenghts fade out to zero over time and form the wall. , but it is not elegant enough.

Any advice would be grately appreciated.

Tx,

Michael

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Hi,

you should give a link to your scene for us to have a better understanding.

But so far, taking your post step by step :

1 : Grid Coner

2: Random Effector with a sphere fall off for thee hole

3: Spline Effector with your spline looks like a sinus wave

4 : Plain effector with a linear effector animated left to right to make them form the wall

4b: Shader effector with a gradient

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Hi wysee,

You are right, i apologise for omitting the file.

PLease find in the link what I have come up with so far.

It is not far from what i want but i really need them to originate from the "well" and i would liek to have them a bit more scattered around the spline.

Hope you can find a solution or give me a pointer on how to resolve it.

Cheers, Michael

 

 

https://www.dropbox.com/s/px6eomxy6gbx0fc/SPEWING_WELL.c4d

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Just wen you think it is not working out, the solution is right in front of your feet, i dropped the original cloner in a null object and added a taper deformer. I placed the deformer on the well and that fixes the issue.

Tx for the idea and the suggestion.

cheers,

Michael

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