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JUSTA:G

Thinking Particles / Matrix / Cloner / Aerodynamics / Paper

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Firstly thank you for just clicking,

 

Secondly my problem.

 

Basically this is the idea, A4 paper spread out individually on floor spelling out a word, "ONE" then a gust of wind ( mograph effectors / Pwind / wind / Plain effector / Inheritance effector ) lifts the paper up into the air and then shuffles the pages in a turbulent manner. Then as the paper randomly falls back to the floor to it's originally position spelling a new word, "TWO".

 

I have got to a stage where i have the papers lifting up nice but the fall to the ground is the tricky part. You see a freeze or friction node in thinking particles stops the particle motion , which i don't want, want the papers to rise to a curtain high but keep motion.

 

SO i thought clone matrices onto the particles and add a random effector with turbulent noise to simulate a wind like move, but its not really giving the correct motion of them mixing around. I want the papers to spin and mix around like it's in a vortex or wind tunnel horizontally, then drop to floor. I have tried an inheritance effector to push the maxtrix node to final resting point , but the matrix point go to opposite indexes which makes it look shite.

 

Help

 

Please see my scene file:

 

lalala- dropbox.com/s/qdvtysifxvb721u/paper%20work_4dcafe%20scene%20example%202.c4d

lalala- dropbox.com/s/ypdejsuyi793hxi/paper%20work_4dcafe%20scene%20example.c4d

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Don't even bother with TP or dynamics. You're only making a mess. You can do everything in there with MoGraph. It looks wrong because you're making matters too complicated. I see nothing in your scene that would necessitate any dynamics and with paper sheets it won't work, anyway, even if it may misleadingly be called "aerodynamics".

 

Mylenium

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This was a common problem for me when I first started 3D in Maya. I always thought literal when it was much quicker to cheat an effect or simulation. I quickly or not so quickly, depending on how you look at it figured, "If it took too long to achieve, I was probably doing it wrong"

 

Start out with a simple scene.

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People are so averse to hand animating - how many sheets we talking here?

 

Design the words "ONE" and "TWO" out of sheets. Animate the positions using spline wrap and then tweak the start and end of the path animation (by editing the influence of the spline wrap?). You can group the sheets into their own null objects, drop a pair of Bend deformers in there and do page curl with those (FitDeformer might be a great addition to your c4d arsenal here).

 

Dynamics, pssssssh

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