Jump to content
Sign in to follow this  
annalord

Thinking Particle collisions with multiple objects Cinema 4D

Recommended Posts

Hello,

 

I am currently working on a scene in Cinema 4D that involves a lot of thinking particles being fired into a field of asteroids and bouncing off all of the asteroids. Right now I have about 100 asteroids created using the cloner object but I am having trouble getting the thinking particles to recognize that they should be bouncing off of all of the asteroids and not just one- how can I properly do this? I have tried making a group that contains the cloner object and the asteroids and then applying that to a PDeflector but that doesn't seem to be doing the trick, any suggestions?

 

Also- if anybody thinks that this is a cpu inefficient way of doing things and I should be having the asteroid field be created using thinking particles rather than just a cloner object please let me know, would love to hear any suggestions as to how the scene could be setup more efficiently

 

Thanks!

 

Anna

Share this post


Link to post
Share on other sites

Check out "tp_particle_collision.c4d" in your Content Browser.

It's TP only, and it PPassAB's 2 different PGroups into a PRepulse&Bounce Node with a diameter as an alternative to real collision detection,

which does a fine job as long as the geometry of your Asteroids is more or less round.

 

Hope that helps,

d

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...