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annalord

creating random motion and rotation within a group of cloned objects

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I am currently working on an animation of an asteroid field, I have a 150 asteroids I have created by putting a single asteroid inside a cloner object and then using a single Random effector to disperse them, rotate them, and randomly scale them.

 

I would like to have each asteroid rotate and randomly move as if being blown around by some some of solar wind, but I cannot figure out how to do this... how would I go about injecting a little x and z motion into the asteroids and a little random rotation?

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The random effector has an animation setting. In the Effector tab, change Random Mode from 'Random' to 'Noise' or 'Turbulence'.

 

I would stick a second Effector on your cloner that only changes position and then mess with the animation settings.

 

Edit: Oh, you said wind. This would be more for a random movement. If you want them to move in one direction, you could try a random rotation and then a plain effector that animated the position over time.

 

The Wind Object might affect clones but I'm not sure.

Edited by J Montreuil

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