annalord 0 Report post Posted May 8, 2013 I am currently working on an animation of an asteroid field, I have a 150 asteroids I have created by putting a single asteroid inside a cloner object and then using a single Random effector to disperse them, rotate them, and randomly scale them. I would like to have each asteroid rotate and randomly move as if being blown around by some some of solar wind, but I cannot figure out how to do this... how would I go about injecting a little x and z motion into the asteroids and a little random rotation? Quote Share this post Link to post Share on other sites
Davor 0 Report post Posted May 13, 2013 (edited) On the random effector try switching the "Random Mode" under the "Effector" tab to "Noise" or "Turbulence". Hope that does the trick you're after. Edited May 13, 2013 by Davor Quote Share this post Link to post Share on other sites
theta 0 Report post Posted May 13, 2013 Can't you just add another effector with some falloff and have it move around your scene? Quote Share this post Link to post Share on other sites
Davor 0 Report post Posted May 14, 2013 I'm not sure I totally understand, but are you thinking of something like this?: https://www.dropbox.com/s/j67eq9x85c4fmr3/randomstuff.c4d Quote Share this post Link to post Share on other sites