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willryan

Pacific Rim + C4D

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Pacific Rim Main-on-End Titles

 

We just posted our work on Pacific Rim and I had to share it here. I've kinda always shadowed these boards in awe of a lot of the people here, and I've gotten so many tips and tricks for C4D back when I was switching over from Max that I wanted to say thanks to all the peeps that have posted workarounds and genius ways of approaching problems in Cinema. It's been a huge help for someone who's been trying to break into something a little bigger than working on casino games in the midwest :D

 

If you got any questions, shoot 'em over. We went pretty low-tech, straight outta the box on most of this one just to get it out. If we had more time, we probably would've gone crazy with all the potential in C4D, especially with stuff like Krakatoa, Octane, Arnold, XP2, and now Houdini Engine on the horizon. Exciting times!

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Lovely work. Pacific Rim has been blowing up over twitter. People seem to like it so congrats to the team.

 

I dig the apparatus around the type. It's a nice touch. The only thing I could even say would be that some of the camera moves feel very Sure Target'ey. Thats not a negative thing per-say we were just so saturated with that look a few years back. But hell on endless camera moves what are you to do...

 

Stand up job!

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It's safe to say you won't need to rely on casino spots for income anymore after your recent work. It would be awesome to hear more about your team size, render passes, how much post work in AE, etc.

 

-Floored

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It was two full-time artists, an intern, and a couple days with a Flame artist at the end to clean up antialiasing, over four weeks I think? I think we had a zBrush guy for a couple hours a day to help us pose the Kaiju models out too. Then just me and the Flame guy for two more weeks to put together the stereo version. It was some really long hours.

 

All the DoF and motion blur was in post, along with all of the type and background elements. Everything was put together in After Effects (you can't even guess which version we're still using!)

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Thanks Joe, we used C4D's Motion Camera and Morph Camera tags a ton to get through all the shots. We had tried adding a bit more handheld noise into the moves but ended up pulling them out since they were distracting. GDT really wanted this to be a calm, serene moment of relief after all the insanity that came before it.

 

"Let me see those sexy robots one last time" might be the quote I remember him saying at one point ;)

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Nifty work, and cool project ;-) love the heat distortion effect @ 1:00.

 

The grungy metal materials work really well too. Looking forward to seeing this up close at some stage!

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Brilliant work, and thanks for sharing.

 

I saw the film the other night and was mightily impressed. Great fun. Oddly enough, we got a tip-off not to leave the cinema but stay to the end so we saw the whole closing sequence, and it looked the dog's on the big screen.

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Been seeing this posted on the usual sites. Good work.

 

Was wondering if anyone knew when Motion Theory stopped doing production work and became all directors?

Curious that Del Toro is under their roster, and IF did the credits. In my old age my memory is not that good, but didn't Motion Theory used to production work and could handle something like this?

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Thanks Zook - we were hoping this would get people to stay in their seats long enough to see the Ron Perlman sting at the end!

 

Oeuf - Mirada/Motion Theory was super busy on the opening prologue sequence. Apparently they created a TON of stuff that got cut out. Lots more stuff showing how the Kaiju/Jaeger elements were celebrated in pop culture.

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I wrapped up a feature in april and was working on CS4. and if the upgrade implications of the facility you're at are as big as I suspect they are, my guess is that you were in CS4 too!

 

if so enjoy playing with all the fancy new toys in CC!

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