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CINEMA 4D R15 announced - Kerning, Team Rendering ......

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MAXON Announces CINEMA 4D R15

Continued Innovation Shifts 3D Workflow into Overdrive with New Beveling and Kerning Tools, and Numerous Rendering Enhancements.

RTEmagicC_CINEMA_4D_R15_Packshot_Range_BFRIEDRICHSDORF, Germany -- July 23, 2013 – MAXON today introduced CINEMA 4D Release 15 (R15) that redefines the 3D motion graphics, visual effects, painting and rendering software workflow. The next-generation release of the widely-used 3D software platform reinforces the leadership MAXON has earned over the past 25 years by elevating the creative experience from project planning to content delivery, and is marked by powerful enhancements to modeling, text creation, rendering and sculpting.

Packed with improved capabilities and added features such as all-new beveling for modeling efficiency, interactive kerning for advanced 3D typographic control, and Team Render allowing for convenient rendering across networks directly within the CINEMA 4D interface, R15 delivers to 3D professionals the ultimate toolset for creating compelling creative content and collaborating more effectively to take on the most demanding projects.

[Note: MAXON will debut CINEMA 4D R15 at the SIGGRAPH 2013 convention, July 23-25, 2013, Booth #315]

“CINEMA 4D R15 is a milestone release packed with trail-blazing innovations and our renowned, easy-to-learn workflow for 3D designers across creative markets -- film, video, broadcast, Web, multimedia, visualization and games,” Harald Egel, co-founder and CEO of MAXON Computer, says. “Digital content and media creation professionals continue to face relentless cost and operational pressures to take on demanding productions under severe time constraints. With sustained programming development in areas such as modeling workflow, rendering and sculpting, R15 sets new standards to spark the imagination of individual artists and design teams to make sure they have the features they need to push 3D performance to new levels and achieve the highest quality creative results in less time than ever before.”

Key Highlights of CINEMA 4D Release 15

The new and enhanced 3D modeling, animation and rendering workflow features and performance enhancements in CINEMA 4D Release 15, available for both Mac OS X and Windows, include:

RTEmagicC_CINEMA_4D_New_in_R15_Team_RendRendering Enhancements – R15 is packed with rendering improvements to achieve faster, higher-quality imagery. The new Team Render delivers quick control over an entire network to take advantage of all surplus processing power – either manually or automatically via Bonjour. Utilize an unlimited number of render nodes with CINEMA 4D Studio and 3 nodes with CINEMA 4D Visualize or Broadcast. Users can distribute the rendering of a single frame or complete animation directly within the CINEMA 4D interface and view the results in real-time within CINEMA 4D’s Picture Viewer for a streamlined workflow.

RTEmagicC_CINEMA_4D_New_in_R15_Render_ImOn the quality side, a new irradiance caching algorithm for faster approximation of Global Illumination and improved ambient occlusion, physical rendering and multi-threading features in R15 has been added offering artists unprecedented rendering performance.

 






RTEmagicC_CINEMA_4D_New_in_R15_Bevel_01.Modeling Enhancements – MAXON has enhanced modeling productivity in CINEMA 4D, introducing all-new interactive beveling for improved manipulation and control over object edges and curves for adding depth and dimension to designs and ensure that resulting meshes are clean and flow correctly.






RTEmagicC_CINEMA_4D_New_in_R15_Typo_ToolImproved Typographic Tools – CINEMA 4D R15 continues to elevate the design experience delivering significant typographic, text editing and control capabilities via MoText and Text Splines directly in the 3D view. New kerning, and tracking tools can be applied with MoGraph effectors or used in XPresso and edited at any time to create complex typographic elements and animation.





RTEmagicC_CINEMA_4D_New_in_R15_SculptingDynamic Sculpting – Improved dynamic sculpting tools in CINEMA 4D Studio Release 15 ensure artists can sculpt with finesse and optimize with ease. In cases in which there are adequate subdivision, sculpting tools can be used directly on any polygonal model. Advanced masking, mirroring and duplication options, as well as the new Amplify brush that gives control to interactively inflate and use new draw modes to sculpt lines and areas defined by lasso, polygonal drawing or a rectangle, gives artists complete control and flexibility for adding and preserving desired sculpted details.

Miscellaneous Workflow, Modeling and Animation Improvements
Renowned for outstanding ease of use, CINEMA 4D R15 also includes many new productivity-boosting features including:

Texture Manager – Provides artists with powerful new texture management tools to fix broken texture links and wrangle bitmaps with ease to control even the most complex scenes.

RTEmagicC_CINEMA_4D_New_in_R15_ArchitectArchitectural Grass – Based on the powerful Hair and Fur engine in CINEMA 4D Studio, the new grass material features lets users quickly and easily simulate and add grass to any object within CINEMA 4D Release 15 Visualize and Studio.

Camera Crane -- A new Camera Crane rig offers customers a dependable, production-friendly solution to easily simulate real-life Jib crane shots by adjusting the angle and length of the base, arm, head and the camera itself.

To view a list of the complete feature set in CINEMA 4D Release R15 and to see the software in action, visit here.

System Requirements

Please find recommended system requirements here.

Pricing, Availability and Upgrade Path

CINEMA 4D Release 15 is scheduled to ship in September, 2013 through MAXON and its authorized dealers. Additional pricing and upgrade information is available at www.maxon.net.

 

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The viewport seems to support proper display of procedural textures now (as per a post on our German C4D forum), but no info on how much faster it actually may be overall. Anyway, the render improvements look solid, so for once I actually feel quite positive about my MSA fees.

 

Mylenium

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In terms of speed all deformers are now multithreaded and it mentions faster open gl.

 

Modelling tools look great. Fantastic bevel, great edge selection, slides, duplication etc which are overdue but welcome!

 

The 'retopo' feels kind of outdated already. Seems a lot of steps to get to where you need to be.. But sculpting is still young.

 

Smaller things like the texture manager are something I always complain about so I'm super happy about that for big scenes.. Hopefully it works well.

 

I'll admit I'm pretty disappointed at the lack of talk about Bodypaint and UV unwrapping. There is still a long way to go before we don't need to leave the application.

 

Render improvements are a non issue for me, vray (and now octane) are my tools and that's unlikely to change. But it all looks good, the team render is matched by distributed render in vray 1.8 so we are all happy and faster over networks!

 

Xpresso? Well see the smaller stuff when a full list is back online (I'm told the servers are struggling right now and causing probs)

 

We should probably be happy there are no blockbuster game changers that are easily marketable and they have fixed and rewrote core elements like modelling. Excited to see the full list

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I like that a good amount of what has been shown so far seems to be a result of user feedback. I have personally requested several things on the list and seen a lot of forum posts (especially about bevel). There are some smaller specific things that probably wouldn't make it onto the Maxon front page that I have my fingers crossed for.

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I'm a little underwhelmed. Is it just me, or does this seem more like a .5 upgrade?

 

Don't get me wrong, I'll still buy it just to have a modern bevel tool, but where are the big headline new features?

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I'm a little underwhelmed. Is it just me, or does this seem more like a .5 upgrade?

 

Don't get me wrong, I'll still buy it just to have a modern bevel tool, but where are the big headline new features?

 

If they can make shit render faster, I say that's a big headline thing :P

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I'm a little underwhelmed. Is it just me, or does this seem more like a .5 upgrade?

 

Well, C. Smith once called me a negative nanny and I'm usually much more critical and cynical with those things, but this time I think it's okay. Reworking the entire network rendering infrastructure is not a trivial task and it solves a ton of problems, especially with regards to future expansion - wouldn't wanna shuffle around terabytes of caches on your network, would you? Using a bucket-based approach will save a lot of trouble and much better max out resources than the old network renderer.

 

Otherwise you will have to accept that Maxon has arrived in the "(3D for the) real world". Funny how everyone bemoaned and mocked Autodesk, but Maxon is getting to that same point. Their user base grows and they need to take care of more conventional stuff as well, while at the same time they can only get so much done from version to version and the program's infrastructure may not be able to support some stuff without some major rework.... In the long run, stability and getting more external developers by improving the API and Python will be much more important and that could mean that while no doubt they may e.g. provide a better dynamics/ physics framework than Bullet at some point, some things will always come from external developers.

 

Mylenium

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Well, C. Smith once called me a negative nanny and I'm usually much more critical and cynical with those things, but this time I think it's okay. Reworking the entire network rendering infrastructure is not a trivial task and it solves a ton of problems, especially with regards to future expansion - wouldn't wanna shuffle around terabytes of caches on your network, would you? Using a bucket-based approach will save a lot of trouble and much better max out resources than the old network renderer.

 

Otherwise you will have to accept that Maxon has arrived in the "(3D for the) real world". Funny how everyone bemoaned and mocked Autodesk, but Maxon is getting to that same point. Their user base grows and they need to take care of more conventional stuff as well, while at the same time they can only get so much done from version to version and the program's infrastructure may not be able to support some stuff without some major rework.... In the long run, stability and getting more external developers by improving the API and Python will be much more important and that could mean that while no doubt they may e.g. provide a better dynamics/ physics framework than Bullet at some point, some things will always come from external developers.

 

Mylenium

I agree with both points, but feel that maxon has gone and polished R14 rather than give us any new features set, such as sculpting in R14 (whether you use it or not) as a network rendering 'solution' was there before. This feels very Snow Leopard from Leopard, and as I'm about to pay £500 to continue my MSA to save a massive upgrade cost this for the first time does feel very..........myeh, call it 14.5 I would have sucked it up better.

Edited by creativebloke

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It's inherent in any subscription/ service plan based model. You don't necessarily get what you think you paid for. You're making a bet on the future more or less and naturally pay for stuff you may never use. That's just like paying for Adobe's Creative Cloud and only getting a quarter as return value, if you only use 3 or 4 programs - you pay for online stuff and all that whether you use it or not. An MSA is no different, but you can't exactly blame Maxon when you're not at least using some of the features. I for instance at the moment catch a lot of flak because I said right away that I see nothing in the new bevel tool that I haven't enjoyed for the last few years in modo (within my workflows), but I'm not blaming Maxon that I don't do my poly modeling in C4D. It's still a great enhancement for C4D, just not for me. Whether or not that's worth an R15 or just an R14.5 is another matter, but as I already said, this release seems good enough for me. Definitely more value in there for me than R14...

 

Mylenium

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I'm a little underwhelmed. Is it just me, or does this seem more like a .5 upgrade?

 

Don't get me wrong, I'll still buy it just to have a modern bevel tool, but where are the big headline new features?

I am underwhelmed also. Faster render times are nice but overall not impressed. Seems totally like a .5 upgrade to me. It does add a couple improvements but I was looking for some "wow" factor like they have been giving us on every release.

Edited by dbrodi

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It's inherent in any subscription/ service plan based model. You don't necessarily get what you think you paid for. You're making a bet on the future more or less and naturally pay for stuff you may never use. That's just like paying for Adobe's Creative Cloud and only getting a quarter as return value, if you only use 3 or 4 programs - you pay for online stuff and all that whether you use it or not. An MSA is no different, but you can't exactly blame Maxon when you're not at least using some of the features.

 

Mylenium

I love CC as it means I know what my monthly cost is just like my phone bill. If Maxon could introduce a monthly cost for the msa, it would make releases like this a lot less painful on a personal level as my renewal is always around SIGGRAPH time. The annual stipend does grind my gears in its inflexibility, especially considering the seemingly quite 'close' relationship with adobe.

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Regarding the Team Render feature, does anyone already use Bonjour on their PCs? I know it's built into OS X, but after a quick google search it looks like Apple is mainly licensing the technology out to third party companies.

 

I'm assuming when you install R15 in Windows it will install Bonjour as well? Will there be any cross platform issues (i.e. using PCs as processing nodes while working on a Mac)?

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I love CC as it means I know what my monthly cost is just like my phone bill. If Maxon could introduce a monthly cost for the msa, it would make releases like this a lot less painful on a personal level as my renewal is always around SIGGRAPH time. The annual stipend does grind my gears in its inflexibility, especially considering the seemingly quite 'close' relationship with adobe.

 

As long as they don't send me half-baked "updates" and enhancements only to find out that they don't work or don't contribute anything to my workflows like Adobe does, that would be okay, otherwise I'd be out. I don't want to deal with friggin' technical issues every month just because an alleged bugfix update or extension/ plug-in broke something else. That's the single most anoying issue with CC. C4D by all means should stay conservative and conventional in that regard...

 

Mylenium

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does anyone already use Bonjour on their PCs?

 

Bonjour is just a normal HTTP service that sends out broadcasts every few minutes or seconds and then establishes a communication between the machines - just like Windows's own workstation service. modo uses it already for its network rendering and once it's installed, you don't even take any notice of it.

 

Mylenium

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Bonjour is already included in iTunes and the Apple print services. If you have one of those installed you also have Bonjour. R15 users that want to use Bonjour will have to download it from Apple and install it themself. For legal and other reasons this can't be done automatically on installation of R15.

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While i agree with most of your points, i have to say i'm pretty happy with the new features. Distributed / team render was long overdue, and since i've been using NETrender for all my projects, i can see the potential in that. Faster rendering is something i always benefit from, and light mapping might bring those vray-looking renders one step closer. The new texture manager looks like a much more sophisticated way of handling materials, so that's also a plus for me. As for the rest, i'm pretty sure i won't be sculpting that much in c4d, and grass engine is just a fancy new name for an old technique.

 

Now if we could just get those object buffers renamed...

 

 

Csaba

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As long as they don't send me half-baked "updates" and enhancements only to find out that they don't work or don't contribute anything to my workflows like Adobe does, that would be okay, otherwise I'd be out. I don't want to deal with friggin' technical issues every month just because an alleged bugfix update or extension/ plug-in broke something else. That's the single most anoying issue with CC. C4D by all means should stay conservative and conventional in that regard...

 

Mylenium

I just want the option to pay monthly on the MSA been asking for it for years, surely that would help Maxon's bottom line, in that it would provide a steady revenue stream rather than bumps at upgrade time?

Edited by creativebloke

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Every time any software is updated there seems to be these two circumstances and matching complaints:

 

a.) Big new features "Why integrate these huge features when basic functionality isn't fixed? I don't need (sculpting), I need workflow speed and faster renders - they are just trying to include marketable features to make people spend money"

 

b.) Speed improvements and long overdue tool reworking "Where are the big new features? The hard to sell list of improvements doesn't justify the money I already spend"

 

You can't please all of the people all of the time. The things that have been introduced here are not small. I spend all day every day in C4D and constantly curse at the lacklustre modelling tools, bad texture handling and all of these workflow things.

 

Out of interest, what big features were people hoping for?

 

My main wish now would be a serious overhaul of UV mapping/texturing/painting to go along with the sculpting. Because right now (even with speed improvements) its kind of half-assed. I use it, and I love that the tools can now be used outside of the 'sculpting' environment. But with no good way to retopolgise, unwrap or paint then you are still relying on other applications. And why not just sculpt there as well?

Edited by froj

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I just want the option to pay monthly on the MSA been asking for it for years, surely that would help Maxon's bottom line, in that it would provide a steady revenue stream rather than bumps at upgrade time?

 

www.motionmedia.com will set that up for you through a business lessor.

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