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zach b

putting a volume light on a spline path

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is it possible to get a volume light in c4d to follow the contours of a spline? similar to what a 3d stroke can do?

i tried a spline wrap and it did not work

any other ways to pull this off?

thanks

zach

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And what for? Unless it actually needs to emit light, what's wrong with a Sweep NURBS, a tracer object, particles or whatever? And even then you could still fake the light emission by cloning a gigazillion lights along the spline with MoGraph...

 

Mylenium

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Just take an Volumetric OmniLight and clone it along your Spline,

it's the same mechanism as in 3D Stroke – duplicating Points along a Path

with almost no space between each other.

Edited by tezuka

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