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throb36

Lining up clones on multiple splines

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This is a problem I can't seem to figure out. (Ignore the shitty looking arrow)

 

If you look at the image, I'm cloning spheres on to 3 different splines. (I'm using 3 different cloners and 3 different spline effectors on each spline to create a "running lights" effect. This effect isn't the problem)

 

The problem is getting the lights/spheres to line up properly. Each spline offsets the spheres slightly (especially around a curve/corner) because I'm using 3 different sized splines. I've tried using the spline effector offset, but that doesn't really work.

 

Any help would be appreciated.

 

 

 

http://imgur.com/AMradX4

 

 

 

 

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Why not use a grid array and cookie-cut it with some custom falloff shape or a shader effector and a suitable texture? Otherwise you might want to look at MoSpline and define a suitable number of segments and let it clone to the vertices. Or use a modeled arrow shape to begin with and clone to its vertices... A million ways to skin a cat, it's just that your whole approach seems unsuitable to begin with...

 

Mylenium

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